Dungeon Crawl Stone Soup version 0.31-a0-210-gccc998df9b (webtiles) character file. Game seed: 12958982149658815268 13 qw the Shooter (level 2, -1/16 HPs) Began as a Gargoyle Hexslinger on June 30, 2023. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (315 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 315, Time: 00:00:10 Health: -1/16 AC: 4 Str: 11 XL: 2 Next: 37% Magic: 3/3 EV: 12 Int: 13 God: Gold: 17 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: + Level 1.1 Fighting - Level 3.0 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} Potions f - 2 potions of heal wounds {unknown} g - a potion of degeneration {unknown} h - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! An endoplasm comes into view. Enter note: You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! Your Ranged Weapons skill increases to level 3! h - a fuming puce potion Enter note: A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! The gnoll moves out of view. e - 2 scrolls labelled PIHOTZ VEUNTEV (gained 1) An endoplasm comes into view. Enter note: You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 club. The endoplasm jiggles. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The endoplasm freezes you. You are frozen. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 club. The endoplasm freezes you. You are frozen. You die... #.##..##.# #.##.....#####.# #.##...........$ #)##.......###.# #.##.##..#.# #?# . #.##.##..#.###.# .. #.##...........###.#.. ........#.#.#.J...... .............@g...... ###########.#?###.### #.#.... ##.##### ## You could see a gnoll and an endoplasm. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-24-ga2abf7b 0 | D:1 | 0 ||| qw: Game counter: 7119 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 181 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 296 | D:1 | Reached skill level 3 in Ranged Weapons 314 | D:1 | HP: 4/16 [frozen (3)] 315 | D:1 | HP: 1/16 [gnoll/+0 club (3)] 315 | D:1 | Frozen to death by an endoplasm Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, chequers_serial_rivers_micro_e, minmay_misc_feat_tiny Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.0 Fighting | | 1.1 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 48 Armour: Robe || 4 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 19 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------