qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -19, D:1) 5 stones (5, -7, D:1) a book of Callings (11, -12, D:1) a +0 short sword 3 stones (16, -19, D:1) a +0 dagger (21, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (22, -10, D:1) a +0 hand axe (37, -42, D:1) a +0 club (37, -13, D:1) a +1 sling (43, -15, D:1) a hobgoblin corpse (skeletalised by now) (47, -43, D:1) a +0 whip (50, -24, D:1) a quokka corpse (skeletalised by now) (57, -48, D:1) 7 stones (57, -34, D:1) a potion of attraction a scroll of poison a ring of flight (57, -11, D:1) a jackal corpse (skeletalised by now) (57, -10, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (3, 7, D:2) a +0 rapier (5, 12, D:2) a +0 flail (6, 12, D:2) a +0 whip (11, -4, D:2) 9 stones (11, 1, D:2) a ball python corpse (12, 3, D:2) a rat corpse (18, 1, D:2) a +0 dagger