qw Level 1 of the Dungeon (3, -5, D:1) a +0 dagger (12, -2, D:1) a +0 dagger (19, 28, D:1) 5 stones (20, 22, D:1) a +0 dagger 3 stones (21, 19, D:1) 4 stones (21, 22, D:1) a +0 dagger (23, 5, D:1) 4 stones (24, -18, D:1) a +0 club (27, 21, D:1) a +0 robe (32, -7, D:1) a +0 robe (33, 29, D:1) a +0 club (36, 17, D:1) a scroll of poison (46, -21, D:1) 5 stones (47, 13, D:1) a scroll of poison Level 2 of the Dungeon [Shop] Jaxet's Jewellery Boutique an amulet of magic regeneration (420 gold) an amulet of the acrobat (420 gold) a ring of protection from fire (350 gold) a ring of wizardry (420 gold) a +5 ring of evasion (504 gold) a ring of protection from cold (350 gold) a +5 ring of evasion (504 gold) a ring of protection from fire (350 gold) a ring of magical power (280 gold) an amulet of the acrobat (420 gold) (0, 0, D:2) a +0 whip (22, -35, D:2) the +9 mace "Plog" {chaos, *Rage Will+++ rCorr MP+9} MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (32, -32, D:2) 5 stones (35, -39, D:2) a +0 club (44, -11, D:2) a potion of magic (49, 4, D:2) a +0 club 2 stones (52, 2, D:2) a +0 dagger (56, -26, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 trident (0, 3, D:3) a +0 club an orc corpse (2, 12, D:3) a +0 trident a +0 leather armour an orc corpse (3, 12, D:3) a jackal corpse (4, 12, D:3) a jackal corpse (5, 12, D:3) a +0 hand axe an orc corpse (6, 23, D:3) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 whip of flaming (still there?) an orc corpse (still there?) an orc corpse (still there?) (10, -10, D:3) 18 gold pieces (13, 5, D:3) a +0 dagger (14, -10, D:3) a potion of curing (15, 1, D:3) a +0 club (16, 2, D:3) a +0 club a goblin corpse (skeletalised by now) (23, -12, D:3) a +0 club (35, 0, D:3) a +2 heavy spear (38, 6, D:3) a quokka corpse (skeletalised by now) (47, 3, D:3) a +0 scale mail