qw Level 1 of the Dungeon (0, 0, D:1) a scroll of poison a +0 robe (9, -4, D:1) 3 stones (10, -35, D:1) a +0 short sword (11, -34, D:1) a +0 short sword (12, 0, D:1) a +0 club (14, -9, D:1) a +0 club (15, -25, D:1) a +0 mace (23, -25, D:1) a +0 short sword (31, -22, D:1) 2 poisoned darts (37, -25, D:1) a +0 dagger (40, -24, D:1) a throwing net (44, -35, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, -11, D:2) a +0 short sword (12, 10, D:2) a +0 club (14, 16, D:2) a +0 leather armour (20, 10, D:2) a +0 dagger (22, 4, D:2) the +4 scale mail "Voxkat" {*Slow +Inv rC++ Will+} rC: It greatly protects you from cold. +Inv: It lets you turn invisible. *Slow: It may slow you when you take damage. Will: It increases your willpower. (22, 9, D:2) a +0 whip (22, 14, D:2) a +0 dagger (23, 16, D:2) 3 stones (26, -18, D:2) a +0 dagger (27, -12, D:2) a +0 dagger (30, 4, D:2) 6 stones (30, 9, D:2) a +0 dagger 5 stones (30, 18, D:2) a wand of flame (27) (44, -6, D:2) a +0 dagger (46, 8, D:2) a +3 scale mail (48, 19, D:2) a +0 ring mail (49, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 7 stones (0, 4, D:3) a hobgoblin corpse (skeletalised by now) (1, -21, D:3) a +0 short sword (3, -7, D:3) a ball python corpse (skeletalised by now) (6, -33, D:3) a wand of light (8) (12, 13, D:3) 2 poisoned darts (23, -20, D:3) the +5 dagger "Embalmer" {protect, rElec Str+3 SInv Stlth+} Str: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (34, -25, D:3) a potion of attraction (38, -21, D:3) a +0 short sword (42, -33, D:3) a +0 giant club a +0 spear an ogre corpse (45, -29, D:3) a +0 robe a +0 club (56, -3, D:3) a book of Blood Level 4 of the Dungeon (0, 0, D:4) a +0 club a gnoll corpse