Dungeon Crawl Stone Soup version 0.31-a0-214-gb37851dbb3 (webtiles) character file. Game seed: 1624473859883178086 27 qw the Shooter (level 2, 0/24 HPs) Began as a Minotaur Hexslinger on July 1, 2023. Slain by Sigmund ... wielding a +0 scythe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:20 (1186 turns). qw the Shooter (Minotaur Hexslinger) Turns: 1186, Time: 00:00:20 Health: 0/24 AC: 7 Str: 12 XL: 2 Next: 93% Magic: 2/2 EV: 11 Int: 10 God: Gold: 100 SH: 0 Dex: 18 Spells: 2/3 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg . . . d - +0 ring mail rPois . (helmet restricted) rElec . e - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth g - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: confused A: horns 2, retaliatory headbutt a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Skills: - Level 2.0 Fighting + Level 3.5 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 16% N/A 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 83% 3 Portal Projectile Hex/Tloc 4% N/A 83% 3 Cause Fear Hex 2% N/A 98% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour d - a +0 ring mail (worn) e - a +1 cloak (worn) Jewellery g - a +6 ring of dexterity (left hand) Scrolls b - a scroll of acquirement {unknown} c - a scroll of torment {unknown} Potions a - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Shops: D:1 = Annotations: D:2 Sigmund Message History Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund casts a spell at you. You resist with significant effort. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund points at you and mumbles some strange words. The magic dart hits you! Sigmund barely misses you. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. You are confused. Sigmund closely misses you. Sigmund gestures at you while chanting. The magic dart hits you. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. Something hits you! You shoot a sling bullet. You feel less confused. A magic dart appears from out of thin air! The magic dart hits you. You shoot a sling bullet. You hear some strange, mumbled words. You are confused. Something hits you. You die... ## #.# .+ ....... #.# ## ....... #.# ....... #.# ....... #.# #...... #.# #....{. #.# #......##.# .......@..# ########### There were no monsters in sight! Vanquished Creatures 4 ball pythons 5 endoplasms (D:1) A giant cockroach (D:1) 7 goblins A bat (D:1) 2 kobolds (D:1) 2 rats (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Minotaur Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.3-a-32-g5962c71 0 | D:1 | 0 ||| qw: Game counter: 7625 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 108 | D:1 | Reached skill level 3 in Ranged Weapons 213 | D:1 | Found Uteakesh's Jewellery Shoppe. 221 | D:1 | 221 ||| SHOPLISTING +4 ring of protection (504 gold, have | 31). 221 | D:1 | 221 ||| SHOPLISTING +6 ring of strength (504 gold, have | 31). 221 | D:1 | 221 ||| SHOPLISTING amulet "Gataoget" {Spirit *Slow rF+ | Dex+5} (684 gold, have 31). 221 | D:1 | 221 ||| SHOPLISTING ring of Moodiness {MP+9 Str+7 Dex+2} | (642 gold, have 31). 221 | D:1 | 221 ||| SHOPLISTING ring of fire (350 gold, have 31). 221 | D:1 | 221 ||| SHOPLISTING ring of protection from fire (350 gold, | have 31). 228 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 863 | D:1 | 863 ||| UPGRADING to +0 ring mail. 873 | D:1 | 873 ||| DROPPING +0 robe. 874 | D:1 | 874 ||| UPGRADING to +0 cloak. 879 | D:1 | 879 ||| UPGRADING to +6 ring of dexterity. 880 | D:1 | 880 ||| READING 2 scrolls labelled KIOBER ENUL. 881 | D:1 | 881 ||| READING scroll of enchant armour. 881 | D:1 | 881 ||| ENCHANTING +0 cloak. 882 | D:1 | 882 ||| DROPPING scroll of poison. 969 | D:2 | Found a white marble altar of Elyvilon. 995 | D:2 | Found a faded altar of an unknown god. 1172 | D:2 | Noticed Sigmund 1184 | D:2 | HP: 5/24 [something (8)] 1185 | D:2 | HP: 1/24 [something/magic dart (4)] 1186 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, serial_shops, shop, corner_web_ring, chequers_serial_rivers_small_a, minmay_split_cup_large D:2: layout_basic, hellmonk_ecumenical_altar_blasted, basic_altar, minmay_misc_feat_alley, minmay_misc_feat_rows, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.5 Fighting | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 2.0 Action || total ---------------------------++------- Fire: Sling || 62 Use: Scroll || 2 Armour: Robe || 3 Ring mail || 1 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 6 | 15.4 | 18 | 4 | 18.2 +---------+---------+-------+---------+---------+------- D:1 | 23 | 6 | 20.7 | 12 | 4 | 25.0 D:2 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------