qw Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -2, D:1) a +0 short sword 3 stones (3, 14, D:1) a +0 short sword (8, -11, D:1) a +0 club (9, 7, D:1) a There-And-Back Book (11, 16, D:1) a +0 dagger (15, -13, D:1) a +0 dagger (15, 8, D:1) a +0 sling (18, -7, D:1) a +0 dagger (27, -12, D:1) a +0 short sword (27, -7, D:1) a +0 club (31, 31, D:1) 5 poisoned darts (35, -15, D:1) a +0 kite shield (36, -11, D:1) a +0 short sword (38, 29, D:1) a +0 dagger (39, -11, D:1) a +0 club (39, 1, D:1) 3 stones (45, 7, D:1) 3 scrolls of revelation a scroll of poison a +0 leather armour a +0 robe Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (3, 7, D:2) 6 stones (5, 11, D:2) a rat corpse (skeletalised by now) (7, 33, D:2) a ball python corpse (skeletalised by now) (17, 34, D:2) an amulet of magic regeneration (18, -7, D:2) a +0 dagger (23, 4, D:2) a potion of attraction (24, 16, D:2) a +0 dagger (30, 6, D:2) a +0 leather armour (31, 47, D:2) 3 stones (32, 38, D:2) 5 stones (36, 50, D:2) a +0 whip (36, 54, D:2) a +0 plate armour (41, 24, D:2) 5 javelins (48, 28, D:2) a +0 club 3 stones Level 3 of the Dungeon (0, 0, D:3) 2 gold pieces (9, 5, D:3) a +0 spear (26, 12, D:3) 10 gold pieces (28, 14, D:3) a wand of roots (9) (28, 17, D:3) a +0 mace (30, 4, D:3) the +3 whip "Giesm" {flame, Int+3} Int: It affects your intelligence (+3). (30, 12, D:3) a +0 halberd (31, 4, D:3) a stone