qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, 26, D:1) 3 stones (15, -5, D:1) a +0 pair of boots (21, -6, D:1) a +0 club (21, 29, D:1) a +2 dagger of flaming (27, 32, D:1) a +0 club (36, 3, D:1) a +0 spear (41, -15, D:1) a +0 club (51, -24, D:1) a +0 sling (61, -15, D:1) a scroll of poison a +0 leather armour a +0 robe (61, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -33, D:2) a +0 sling a +0 club (3, -32, D:2) 9 stones (10, 4, D:2) a +0 robe (11, 2, D:2) 7 stones (14, -18, D:2) a book of Geomancy (21, -2, D:2) a +0 robe (32, -4, D:2) a scroll of amnesia (34, -19, D:2) a +0 scale mail (37, -40, D:2) 4 stones (50, -41, D:2) a +0 club (54, -39, D:2) a potion of lignification (54, -18, D:2) a wand of flame (9) Level 3 of the Dungeon (0, 0, D:3) the +0 dagger "Neisiah" {heavy, Drain Will+ rCorr Str+4} Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (1, 10, D:3) a +0 plate armour (3, -1, D:3) Sif Muna's Teachings on Interference Spells Type Level a - Slow Hexes 1 (3, 21, D:3) a +0 robe (4, 24, D:3) a +0 club a goblin corpse (skeletalised by now) (7, -4, D:3) a +0 animal skin (11, 1, D:3) a +2 falchion (14, 5, D:3) 6 poisoned darts (16, 8, D:3) a +0 leather armour (22, -1, D:3) 5 stones (22, 30, D:3) a +0 whip a kobold corpse (skeletalised by now) (29, -3, D:3) a book of Spatial Translocations (33, 10, D:3) a +0 plate armour a sewer (0, 0, Sewer) a potion of cancellation (1, 0, Sewer) a wand of digging (6)