qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 9, D:1) a book of Spatial Translocations (6, 15, D:1) a book of Armaments (10, 22, D:1) a scroll of poison (11, 37, D:1) a +0 club (11, 38, D:1) a +0 scale mail (13, -2, D:1) a +0 robe (18, -6, D:1) a +2 dagger of speed 3 stones (21, 35, D:1) a +0 dagger 3 stones (23, -13, D:1) a +0 club (24, 3, D:1) a +0 short sword (24, 15, D:1) 5 stones (39, 32, D:1) a +0 dagger a +0 short sword 3 stones (40, 34, D:1) a +0 dagger (42, 27, D:1) a +0 mace (44, -2, D:1) 7 stones (46, 9, D:1) a +0 whip (51, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (2, -27, D:2) a jackal corpse (3, -27, D:2) a giant cockroach corpse (5, -5, D:2) a bat corpse (6, -5, D:2) a dart slug corpse (15, 8, D:2) a quokka corpse (skeletalised by now) (21, -29, D:2) a +0 robe (21, -27, D:2) a +0 sling (24, 0, D:2) 3 boomerangs (27, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (33, 14, D:2) a +0 club (34, 3, D:2) a bat corpse (skeletalised by now) (34, 16, D:2) a ball python corpse (skeletalised by now) (38, 5, D:2) a wand of iceblast (11)