qw Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (5, -6, D:1) a +0 short sword a stone (11, 19, D:1) 8 stones (15, 26, D:1) a +0 mace (16, -5, D:1) a +0 robe (20, -6, D:1) a book of Dreams (31, -17, D:1) a +0 leather armour (32, 14, D:1) a +0 dagger (32, 25, D:1) 2 javelins (33, 2, D:1) a +0 whip 4 stones (34, 3, D:1) a +0 club 2 stones a +0 club (35, 26, D:1) a +0 leather armour (38, 20, D:1) a scroll of poison a +0 leather armour a +0 robe (40, -5, D:1) a +0 dagger (43, -13, D:1) a +0 club a +0 club (49, 19, D:1) a +0 sling (50, -15, D:1) 3 stones Level 2 of the Dungeon (7, -3, D:2) a +0 dagger (10, 7, D:2) a wand of roots (7) (12, 1, D:2) a +0 club 3 stones (17, -5, D:2) the +5 plate armour of Tivoipo {+Inv rC- Str+3 Int+3} Str: It affects your strength (+3). Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (25, 2, D:2) a +2 hand axe of electrocution (46, 6, D:2) a +0 short sword (47, 25, D:2) a +0 hand axe (57, 33, D:2) Maxwell's Memoranda (63, 37, D:2) a book of Burglary Level 3 of the Dungeon (2, -9, D:3) an adder corpse (skeletalised by now) (5, 8, D:3) a +0 mace a +0 leather armour a +0 club a +0 leather armour (6, 8, D:3) a +0 club a +0 scale mail (7, 8, D:3) a +0 club (9, 13, D:3) 4 stones (11, -3, D:3) a +0 ring mail (13, 1, D:3) a +0 leather armour (17, -4, D:3) a +0 whip (17, -2, D:3) 6 boomerangs (44, 27, D:3) a scroll of poison (47, 30, D:3) a +0 dagger (49, 45, D:3) a +0 spear (51, -5, D:3) a +0 robe (52, 45, D:3) a +0 club a gnoll corpse (54, 41, D:3) a +0 club (54, 44, D:3) a +0 club