qw Level 1 of the Dungeon (0, 0, D:1) a scroll of poison (4, -15, D:1) 5 stones (10, -14, D:1) a +0 dagger (13, -10, D:1) a +0 dagger (13, 1, D:1) a +0 short sword (19, -14, D:1) a +0 plate armour (22, -28, D:1) an orb of light (23, 21, D:1) a +0 dagger (24, 19, D:1) a +0 whip (28, -28, D:1) a +0 short sword (28, -26, D:1) a +0 dagger (28, -25, D:1) 9 stones (29, -9, D:1) a +0 dagger (32, 21, D:1) a +0 short sword (33, -6, D:1) a +0 dagger (34, 14, D:1) a +0 short sword 3 stones (37, 9, D:1) a +0 whip (58, -10, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Zisouq's Assorted Antiques the +3 arbalest of Gloom {penet, rCorr Dex+3} (992 gold) Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. a potion of curing (66 gold) a potion of curing (66 gold) a scroll of blinking (165 gold) a staff of fire (550 gold) a ring of protection from cold (550 gold) [Shop] Hosunugh's Distillery a potion of might (44 gold) a potion of lignification (33 gold) 2 potions of ambrosia (176 gold) a potion of haste (110 gold) a potion of berserk rage (55 gold) a potion of heal wounds (55 gold) a potion of magic (88 gold) a potion of enlightenment (55 gold) [Shop] Vulocet's Weapon Emporium 2 stones (2 gold) a +0 quarterstaff (48 gold) a +3 heavy morningstar (290 gold) a +0 long sword (42 gold) a +0 halberd (48 gold) a +0 dagger (24 gold) a +0 long sword (42 gold) a +0 whip (30 gold) 9 stones (10 gold) a +2 arbalest of electrocution (278 gold) a +1 dagger of freezing (127 gold) (0, 0, D:2) a +0 dagger (23, -11, D:2) a giant cockroach corpse (38, -22, D:2) a book of Burglary (40, -43, D:2) 5 stones (49, -13, D:2) a wand of mindburst (10) (52, -46, D:2) a book of Rime (52, -1, D:2) a +0 dagger