Dungeon Crawl Stone Soup version 0.31-a0-217-g58bb5d79cf (webtiles) character file. Game seed: 6865038240763615895 23 qw the Shooter (level 2, -1/24 HPs) Began as a Minotaur Hexslinger on July 2, 2023. Slain by a worm (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (670 turns). qw the Shooter (Minotaur Hexslinger) Turns: 670, Time: 00:00:15 Health: -1/24 AC: 3 Str: 12 XL: 2 Next: 72% Magic: 2/2 EV: 11 Int: 10 God: Gold: 50 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . j - +0 leather armour rPois + (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + g - ring of poison resistance HPRegen 0.24/turn h - ring of see invisible MPRegen 0.08/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. You spent 23 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Skills: - Level 2.0 Fighting + Level 3.3 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 16% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 65% 3 Portal Projectile Hex/Tloc 4% N/A 65% 3 Cause Fear Hex 2% N/A 88% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour j - a +0 leather armour (worn) Jewellery g - a ring of poison resistance (left hand) h - a ring of see invisible (right hand) Potions d - a potion of berserk rage {unknown} e - a potion of might {unknown} f - a potion of mutation {unknown} i - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Message History There is a stone staircase leading up here. There are monsters nearby! Waypoint 1 assigned to D:2. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. A rat comes into view. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You shoot a sling bullet. The sling bullet closely misses the rat. The rat bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the rat. The frilled lizard misses you. You furiously retaliate! You headbutt the frilled lizard. You kill the frilled lizard! The rat closely misses you. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You shoot a sling bullet. The sling bullet hits the worm. The worm is moderately wounded. You shoot a sling bullet. The sling bullet hits the worm. The worm is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the worm. The worm bites you! 667 ||| STAIRDANCE You climb upwards. There is a stone staircase leading down here. Enter note: Enter note: You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. The worm bites you! You shoot a sling bullet. The sling bullet hits the worm! The worm is almost dead. The worm bites you! You die... ########### #.........? #.######### #################.# #######.........@w......###### # ..................####.......#### #######..#######.## ##.####..... #######..#######.######.# ###### ........................# # #######..##.####..####### #..##.# #..# #..##.## #..## ###..##..# #...# You could see a worm. Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 2 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) 3 frilled lizards 2 kobolds (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Minotaur Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.3-a-40-ge99b1a8 0 | D:1 | 0 ||| qw: Game counter: 134 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 175 | D:1 | Reached skill level 3 in Ranged Weapons 218 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 236 | D:1 | Found Vyimi's Assorted Antiques. 242 | D:1 | 242 ||| BUYING fizzy ruby potion (23 gold). 242 | D:1 | Bought a fizzy ruby potion for 23 gold pieces 242 | D:1 | 242 ||| SHOPLISTING runed marble ring (130 gold, have 21). 242 | D:1 | 242 ||| SHOPLISTING scroll labelled DOERIW LECVO XEAR (26 | gold, have 21). 242 | D:1 | 242 ||| SHOPLISTING scroll labelled IKYGOEL MIULORE (26 | gold, have 21). 242 | D:1 | 242 ||| SHOPLISTING scroll labelled IRUVAI GIASM (26 gold, | have 21). 242 | D:1 | 242 ||| SHOPLISTING scroll labelled WARIURGH QUOREU (26 | gold, have 21). 625 | D:1 | 625 ||| UPGRADING to +0 leather armour. 635 | D:1 | 635 ||| DROPPING +0 robe. 636 | D:1 | 636 ||| UPGRADING to ring of poison resistance. 637 | D:1 | 637 ||| UPGRADING to ring of see invisible. 638 | D:1 | 638 ||| DROPPING scroll of poison. 667 | D:2 | 667 ||| STAIRDANCE 670 | D:1 | Slain by a worm Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, serial_shops, nicolae_shop_trees D:2: layout_rooms, basic_ecumenical_altar Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.3 Fighting | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 2.0 Action || total ---------------------------++------- Fire: Sling || 59 Armour: Robe || 7 Leather armour || 1 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------