qw Level 1 of the Dungeon (0, 0, D:1) a potion of degeneration (4, 32, D:1) a +0 club (5, 42, D:1) a book of Transfigurations (8, 34, D:1) a +0 dagger (8, 49, D:1) 4 stones (24, 12, D:1) a +0 dagger (25, 11, D:1) a +0 club (26, 11, D:1) 6 stones (29, 47, D:1) a +0 dagger (42, 0, D:1) 7 stones (48, 11, D:1) 5 stones (49, 1, D:1) a +2 dagger of protection Level 2 of the Dungeon (0, 0, D:2) 6 stones (18, 9, D:2) 3 stones (21, -12, D:2) 2 poisoned darts (25, -6, D:2) a +0 short sword (27, -27, D:2) a potion of ambrosia a scarf of shadows (35, 4, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (0, 2, D:3) a book of Frost (2, 5, D:3) a lightning rod (4/4) (2, 11, D:3) a +0 buckler (3, 22, D:3) 4 poisoned darts (7, 12, D:3) a +0 short sword 5 stones (14, -7, D:3) a scroll of noise (17, -6, D:3) a +0 club (20, 18, D:3) a book of Beasts (21, 18, D:3) the +1 robe of Philately {rElec rN+ Str-2 SInv} Str: It affects your strength (-2). rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. (21, 45, D:3) a potion of ambrosia (24, 42, D:3) a +0 club a +0 sling (26, 22, D:3) 3 stones (31, 13, D:3) a +0 leather armour (32, 3, D:3) a +0 leather armour (32, 6, D:3) a +0 dagger (32, 29, D:3) a +0 club (35, 2, D:3) a +0 club a goblin corpse (skeletalised by now) (36, 14, D:3) a +0 club (40, 13, D:3) 2 poisoned darts (48, -3, D:3) a +0 sling (48, -2, D:3) a +0 leather armour (49, -4, D:3) a +0 whip (49, 40, D:3) 7 stones (50, 10, D:3) a bat corpse (skeletalised by now) (50, 28, D:3) a potion of degeneration (51, 10, D:3) a quokka corpse (skeletalised by now) (52, 10, D:3) a bat corpse (skeletalised by now) (52, 11, D:3) a phase bat corpse (skeletalised by now) (54, 12, D:3) a bat corpse (skeletalised by now) (55, 11, D:3) a bat corpse (skeletalised by now) (57, 37, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) an amulet of guardian spirit (5, -8, D:4) a scroll of identify (9, -5, D:4) a scroll of fear (11, 2, D:4) a potion of curing