Dungeon Crawl Stone Soup version 0.31-a0-220-gc2f4f3cf83 (webtiles) character file. Game seed: 8007618722337154238 0 qw the Vexing (level 1, -1/12 HPs) Began as a Gargoyle Hexslinger on July 3, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:00 (92 turns). qw the Vexing (Gargoyle Hexslinger) Turns: 92, Time: 00:00:01 Health: -1/12 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 17 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 1.1 Fighting + Level 2.0 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of identify {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Message History Waypoint 0 assigned to D:1. 0 ||| PLANNING D:1-11 d - a scroll labelled TOJINADENAGH There is a staircase leading out of the dungeon here. There is a fountain of clear blue water here. You see here a +0 dagger. There is a dry fountain here. You open the door. There is an open door here. You see here a staff of cold. You now have 3 gold pieces. You now have 17 gold pieces (gained 14). An endoplasm comes into view. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is severely wounded. The endoplasm jiggles. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm freezes you. You are frozen. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You die... #...#.....# #####.....# #.........# #.........# #.........# ###.###.### ##.###..# #...#...# #....#@#..# #......#J..# ......#..\..# .##....#...#.# #.....#.#..# ........#...# ##.. ### #... #.. ... You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-40-ge99b1a8 0 | D:1 | 0 ||| qw: Game counter: 474 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 83 | D:1 | Found Jessij's Assorted Antiques. 92 | D:1 | HP: 3/12 [frozen (2)] 92 | D:1 | Frozen to death by an endoplasm Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, serial_shops, nicolae_shop_competitors_out_of_business, nicolae_diamond_shop, minmay_hexomino_u4 Action || total ---------------------------++------- Fire: Sling || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------