Dungeon Crawl Stone Soup version 0.31-a0-221-gbddc013574 (webtiles) character file. Game seed: 16627868648884326266 44 qw the Shooter (level 3, -4/21 HPs) Began as a Gargoyle Hexslinger on July 4, 2023. Slain by a black bear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:20 (481 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 481, Time: 00:00:21 Health: -4/21 AC: 9 Str: 17 XL: 3 Next: 60% Magic: 4/4 EV: 11 Int: 13 God: Gold: 72 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg + . . d - +0 ring mail rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.5 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 65% 3 Portal Projectile Hex/Tloc 8% N/A 65% 3 Cause Fear Hex 3% N/A 86% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour d - a +0 ring mail (worn) h - a +0 pair of boots (worn) Jewellery f - a +6 ring of strength (left hand) Potions e - a potion of might {unknown} g - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The black bear claws you but does no damage. x2 You shoot a sling bullet. The sling bullet barely misses the black bear. The black bear bites you. The black bear claws you but does no damage. The black bear closely misses you. You shoot a sling bullet. The sling bullet hits the black bear. The black bear is moderately wounded. The black bear barely misses you. The black bear claws you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the black bear. The black bear is heavily wounded. The black bear bites you but does no damage. The black bear barely misses you. The black bear claws you but does no damage. The black bear barely misses you. The black bear claws you. The black bear claws you but does no damage. You shoot a sling bullet. The sling bullet hits the black bear. The black bear is severely wounded. The black bear barely misses you. The black bear claws you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the black bear. The black bear is severely wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the black bear. The black bear is severely wounded. The black bear goes berserk! The black bear bites you! The black bear misses you. x2 You shoot a sling bullet. The sling bullet hits the black bear. The black bear is severely wounded. The black bear bites you but does no damage. The black bear closely misses you. The black bear claws you. The black bear closely misses you. The black bear claws you. The black bear misses you. You shoot a sling bullet. The sling bullet hits the black bear but does no damage. The black bear is severely wounded. The black bear bites you. You die... ### #.# ##.#)########### #.###..........# #@.#.####.#.##.# #....%h.#.## #.#.##.# #.#...##### #.#..#.# #..... #.##.#.# >.... #.##.#.# ##.#. #......# .... ####.### ##.. ##.## ##...## You could see a black bear (berserk). Vanquished Creatures A gnoll (D:1) 3 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 3 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-41-g9d075ac 0 | D:1 | 0 ||| qw: Game counter: 699 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 40 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 124 | D:1 | Reached skill level 3 in Ranged Weapons 231 | D:1 | Reached XP level 3. HP: 20/21 MP: 4/4 395 | D:1 | 395 ||| UPGRADING to +0 ring mail. 405 | D:1 | 405 ||| DROPPING +0 robe. 406 | D:1 | 406 ||| UPGRADING to +0 pair of boots. 411 | D:1 | 411 ||| UPGRADING to +6 ring of strength. 412 | D:1 | 412 ||| DROPPING scroll of poison. 419 | D:2 | Found a faded altar of an unknown god. 424 | D:2 | 424 ||| STAIRDANCE 469 | D:2 | Noticed a black bear 479 | D:2 | HP: 4/21 [black bear (7)] 480 | D:2 | HP: 1/21 [black bear (1)] 481 | D:2 | Slain by a black bear Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_rooms D:2: layout_loops_cross, ebering_ecumenical_altar_abandoned, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.5 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 96 Armour: Robe || 7 Ring mail || 22 Dodge: Dodged || 30 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 63 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 59 | 0 | 0.0 | 25 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------