qw Level 1 of the Dungeon (3, 8, D:1) a +0 short sword a stone (21, -28, D:1) a +0 ring mail (22, -22, D:1) a +0 dagger (22, 4, D:1) a +0 spear (25, 7, D:1) a +0 club 4 stones (30, -22, D:1) a +0 dagger (30, 11, D:1) a +0 short sword 2 stones (34, -8, D:1) a scroll of poison a +0 robe (41, -1, D:1) a +0 club (61, -25, D:1) a +0 dagger Level 2 of the Dungeon (3, -16, D:2) a +0 dagger (3, -8, D:2) a +0 club (19, 0, D:2) a +0 whip (21, -11, D:2) the +1 hand axe of Divine Expedience {flame, rC++ Int+2} Int: It affects your intelligence (+2). rC: It greatly protects you from cold. (21, -3, D:2) a +0 dagger (31, -21, D:2) a +0 robe 4 stones (43, -28, D:2) 7 stones (44, -3, D:2) a scarf of shadows (49, -19, D:2) a book of Conjurations (50, -25, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +1 antimagic dagger (4, 14, D:3) a +0 short sword a kobold corpse (11, 36, D:3) a ball python corpse (skeletalised by now) (14, -3, D:3) a +0 club a +0 dagger a hobgoblin corpse a goblin corpse a goblin corpse (17, -3, D:3) a dart slug corpse (18, 1, D:3) a +0 barding (21, 24, D:3) a potion of curing (22, 10, D:3) a +0 flail (22, 25, D:3) a +0 hand axe (23, 25, D:3) a scroll of amnesia