qw Level 1 of the Dungeon [Shop] Kaiff's Weapon Boutique a +1 hand axe of flaming (124 gold) the +5 flail of Duty {drain, rF+ MP+9 Dex+2} (684 gold) Dex: It affects your dexterity (+2). rF: It protects you from fire. MP: It affects your magic capacity (+9). the +7 morningstar of Frustration {protect, *Noise MP+9 Int+2} (664 gold) Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). *Noise: It may make noises in combat. a +0 quarterstaff (40 gold) 3 poisoned darts (18 gold) a +0 whip (25 gold) a +0 hand axe (30 gold) (0, 0, D:1) a +0 club (0, 2, D:1) a scroll of poison a +0 leather armour a +0 robe (2, 2, D:1) a +0 spear (8, 7, D:1) 3 stones (32, -19, D:1) a +0 whip (33, 4, D:1) a +0 leather armour (38, -13, D:1) a +0 chain mail (44, -26, D:1) a +0 dagger (48, -6, D:1) a +0 whip 3 stones (49, 5, D:1) 8 stones (50, -13, D:1) a +0 short sword 3 stones (58, -8, D:1) a +0 club (58, -4, D:1) a +0 club (59, -7, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a book of the Wilderness (8, -10, D:2) 5 stones (11, -16, D:2) 8 stones (13, -12, D:2) a +0 scale mail (14, -15, D:2) 6 stones (14, -9, D:2) a +0 club (16, 20, D:2) 4 stones (17, -31, D:2) a +0 dagger 4 stones (17, 4, D:2) a +0 war axe (22, 4, D:2) a +2 dagger of venom (24, -15, D:2) a +0 club (27, 23, D:2) an adder corpse (28, -39, D:2) a +0 whip (35, -23, D:2) a +0 sling (39, -6, D:2) an adder corpse (skeletalised by now) (41, -8, D:2) a manual of Polearms Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 5 stones (10, 10, D:3) a wand of mindburst (10) (22, 4, D:3) a +0 dagger a goblin corpse