qw Level 1 of the Dungeon (0, 8, D:1) 2 curare-tipped darts (0, 17, D:1) a scroll of poison a ring of wizardry (2, -9, D:1) a +0 dagger (2, 13, D:1) a +0 sling (3, 12, D:1) a +0 dagger (4, -1, D:1) a +0 dagger (16, 2, D:1) a +0 helmet (18, -4, D:1) a +0 club (18, -3, D:1) a +0 short sword a stone a +0 dagger (18, -2, D:1) a +0 dagger a +0 chain mail (18, 3, D:1) a +0 club (23, 19, D:1) a +0 whip (26, -7, D:1) a +0 club (27, 22, D:1) a +0 dagger (28, -6, D:1) a +0 short sword (29, -6, D:1) a +0 dagger (29, 12, D:1) a +0 flail (31, 26, D:1) a +0 club (37, 16, D:1) a +0 dagger Level 2 of the Dungeon (2, 6, D:2) a +0 ring mail (21, -22, D:2) a +1 long sword of holy wrath (27, -30, D:2) a +0 chain mail (28, -26, D:2) a +0 leather armour (28, 11, D:2) 6 stones (29, 2, D:2) 3 javelins (30, -16, D:2) a +0 robe (36, 1, D:2) a +0 dagger 3 stones (39, 2, D:2) a staff of earth (40, 10, D:2) a +0 dagger (41, -19, D:2) a +0 club (51, 5, D:2) 6 stones (51, 9, D:2) a scroll of blinking (53, 11, D:2) a +0 robe Level 3 of the Dungeon (9, 1, D:3) a +0 dagger a +0 leather armour a +0 club a +0 flail (22, 18, D:3) a +0 sling (25, -1, D:3) the +11 morningstar of Termination {antimagic, *Noise rCorr Int+4} Int: It affects your intelligence (+4). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (30, 25, D:3) a +0 club (35, -1, D:3) a +0 dagger (39, 3, D:3) a +0 dagger (42, -1, D:3) a +0 whip (46, -19, D:3) a +0 long sword (47, 12, D:3) a +0 spectral short sword (59, 14, D:3) a +0 spear a book of Storms (61, -9, D:3) a book of Spatial Translocations (61, 15, D:3) 9 stones (63, 24, D:3) 5 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +1 heavy flail a +0 dagger a +0 giant spiked club a +0 short sword a +0 robe an orc corpse (skeletalised by now) (1, 1, D:4) a +0 falchion 2 boomerangs (6, 8, D:4) a book of Cantrips (7, 9, D:4) a +0 club (16, 25, D:4) a +0 short sword a stone a kobold corpse (skeletalised by now)