qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 14, D:1) a +0 short sword (8, 13, D:1) a scroll of poison (13, 14, D:1) a +0 robe (15, 9, D:1) a +0 club (17, -17, D:1) a bat corpse (skeletalised by now) (17, -11, D:1) a ball python corpse (skeletalised by now) (17, -4, D:1) a rat corpse (skeletalised by now) (19, 16, D:1) a +0 whip 3 stones (21, -18, D:1) a +0 club (22, -22, D:1) a +0 short sword (25, -17, D:1) a +0 short sword a kobold corpse (skeletalised by now) (35, 7, D:1) a +0 short sword (35, 18, D:1) 6 stones (37, -17, D:1) a +0 morningstar (64, -14, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -23, D:2) a +0 scale mail (6, -2, D:2) a quokka corpse (6, 14, D:2) a +2 dagger of draining a goblin corpse (6, 17, D:2) the +9 spear of Fortitude {heavy, Drain rF++ rCorr Str+3} Str: It affects your strength (+3). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (13, -2, D:2) a bat corpse (17, 0, D:2) a dart slug corpse (18, 5, D:2) a potion of curing (19, 0, D:2) a +0 whip