qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 4, D:1) a +0 short sword a stone (2, 6, D:1) a +0 dagger (16, 21, D:1) a +0 scale mail (20, 16, D:1) 2 stones (20, 37, D:1) a +0 robe (24, -6, D:1) a scroll of poison (34, 36, D:1) a +0 leather armour (50, 23, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (10, 3, D:2) a +0 club (16, 1, D:2) a +0 leather armour (28, 17, D:2) a +0 leather armour (29, 7, D:2) a +0 short sword (33, 1, D:2) a +0 sling (38, 31, D:2) a +0 robe (39, 40, D:2) 6 stones (52, 33, D:2) 2 stones Level 3 of the Dungeon [Shop] Past's General Store a +0 sling (15 gold) 3 stones (3 gold) 3 large rocks (45 gold) 2 potions of ambrosia (160 gold) a book of Sloth (360 gold) a scroll of noise (10 gold) a +0 club (10 gold) 3 stones (3 gold) (0, 0, D:3) a +0 leather armour (3, 26, D:3) a +0 hand axe (4, 15, D:3) 3 stones (5, -11, D:3) a wand of iceblast (13) (10, 22, D:3) a +0 dagger (13, -10, D:3) the +5 whip "Tattletale" {heavy, rElec rPois rC-} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (13, 25, D:3) a +0 short sword (17, 31, D:3) a +0 hammer (20, 18, D:3) a book of Callings (25, 2, D:3) a +0 whip (31, 6, D:3) 3 javelins Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, 0, D:4) a +0 whip a scroll of revelation a gnoll corpse (3, -1, D:4) a +0 whip a gnoll corpse (3, 0, D:4) a +0 whip a +0 robe (10, 3, D:4) a +0 robe