Dungeon Crawl Stone Soup version 0.31-a0-229-g1fc7ce93e2 (webtiles) character file. Game seed: 8961350234928824305 328 qw the Shooter (level 6, -4/36 HPs) Began as a Gargoyle Hexslinger on July 6, 2023. Slain by an ogre ... wielding a +0 giant club (17 damage) ... on level 4 of the Dungeon. The game lasted 00:00:58 (2539 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 2539, Time: 00:00:59 Health: -4/36 AC: 10 Str: 14 XL: 6 Next: 50% Magic: 0/7 EV: 12 Int: 13 God: Gold: 147 SH: 0 Dex: 21 Spells: 6/7 levels left rFire . . . Y - +2 sling rCold . . . (no shield) rNeg + . . n - +1 leather armour of Vualyufu {*Slow Str+2 Dex+7} rPois inf m - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv + c - +0 pair of boots Will +.... p - amulet of guardian spirit Stlth ++ h - ring of see invisible HPRegen 0.26/turn q - ring of willpower MPRegen 0.10/turn %: slow self (1%), guardian spirit @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 147 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: + Level 2.6 Fighting - Level 6.2 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 52% 3 Portal Projectile Hex/Tloc 8% N/A 52% 3 Cause Fear Hex 3% N/A 75% 4 Inventory: Hand Weapons Y - a +2 sling (weapon) Armour c - a +0 pair of boots (worn) m - a +0 helmet (worn) n - the +1 leather armour of Vualyufu (worn) {*Slow Str+2 Dex+7} (You found it on level 2 of the Dungeon) Str: It affects your strength (+2). Dex: It affects your dexterity (+7). *Slow: It may slow you when you take damage. Jewellery h - a ring of see invisible (left hand) p - an amulet of guardian spirit (around neck) q - a ring of willpower (right hand) Scrolls a - a scroll of identify l - 2 scrolls of teleportation Potions d - a potion of enlightenment f - a potion of ambrosia {unknown} g - a potion of mutation {unknown} i - a potion of brilliance {unknown} j - a potion of haste k - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Waypoint 3 assigned to D:4. A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! Found an escape hatch in the floor. l - 2 scrolls of teleportation (gained 1) A hobgoblin comes into view. The hobgoblin shouts! You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is almost dead. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! Found a chain mail. An ogre comes into view. It is wielding a +0 giant club. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is severely wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is severely wounded. The ogre hits you with a +0 giant club!! You die... #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# ..#####.#.########### ..................... ........#.###@.....## #########.# #O.....# #.# #......# #.# #........ #+# #........ ......[## .......# .###..## You could see an ogre. Vanquished Creatures Grinder (D:3) Natasha (twice) (D:3) 2 adders A worm (D:2) 2 dart slugs 2 bats (D:2) 6 endoplasms A giant cockroach (D:2) 3 goblins (D:2) 4 hobgoblins 3 jackals (D:3) 4 quokkas 10 ball pythons 6 frilled lizards 7 kobolds 2 rats (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-46-gb1f654a 0 | D:1 | 0 ||| qw: Game counter: 1148 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 18 | D:1 | You fall into a shaft and drop 1 floor! 108 | D:2 | Reached XP level 2. HP: 16/16 MP: 3/3 137 | D:2 | Reached skill level 3 in Ranged Weapons 181 | D:2 | 181 ||| DROPPING scroll of poison. 542 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/4 1146 | D:1 | 1146 ||| UPGRADING to ring of see invisible. 1147 | D:1 | 1147 ||| READING scroll labelled ODEOHA ONWEFO. 1148 | D:1 | 1148 ||| READING scroll labelled JUDYDGHO IT ESS. 1151 | D:1 | 1151 ||| DRINKING 2 emerald potions. 1177 | D:1 | 1177 ||| DRINKING 2 yellow potions. 1178 | D:1 | 1178 ||| DROPPING potion of lignification. 1394 | D:2 | Identified the +1 leather armour of Vualyufu {*Slow Str+2 | Dex+7} 1637 | D:2 | Reached XP level 4. HP: 22/26 MP: 5/5 1671 | D:2 | 1671 ||| UPGRADING to +0 helmet. 1676 | D:2 | 1676 ||| UPGRADING to +1 leather armour of Vualyufu {*Slow | Str+2 Dex+7}. 1686 | D:2 | 1686 ||| DROPPING +0 robe. 1687 | D:2 | 1687 ||| UPGRADING to amulet of guardian spirit. 1692 | D:2 | 1692 ||| DROPPING ring of magical power. 1693 | D:2 | 1693 ||| UPGRADING to ring of willpower. 1694 | D:2 | 1694 ||| READING scroll labelled UNIOXTI KOTAUGG. 1695 | D:2 | 1695 ||| READING scroll labelled VONIRGH NUFERAQ. 1696 | D:2 | 1696 ||| READING scroll labelled WUYCAN EJENG. 1706 | D:3 | Reached skill level 4 in Ranged Weapons 1818 | D:3 | Noticed Natasha 1822 | D:3 | Killed Natasha 1840 | D:3 | Noticed Grinder 1842 | D:3 | Paralysed by Grinder for 4 turns 1850 | D:3 | Paralysed by Grinder for 2 turns 1868 | D:3 | Paralysed by Grinder for 5 turns 1875 | D:3 | Killed Grinder 1876 | D:3 | Reached skill level 6 in Ranged Weapons 1876 | D:3 | Reached XP level 5. HP: 20/30 MP: 3/6 1876 | D:3 | Reached XP level 6. HP: 24/35 MP: 3/7 2031 | D:3 | Noticed Natasha 2043 | D:3 | Killed Natasha 2425 | D:3 | 2425 ||| UPGRADING to +0 pair of boots. 2430 | D:3 | 2430 ||| DROPPING +6 ring of intelligence. 2431 | D:3 | 2431 ||| READING scroll labelled GIHUCW ROMISH. 2432 | D:3 | 2432 ||| READING 2 scrolls of identify. 2432 | D:3 | 2432 ||| IDENTIFYING glowing blue potion 2539 | D:4 | Slain by an ogre Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, chequers_serial_rivers_room_a D:2: layout_basic D:3: layout_loops_ring, uniq_natasha, uniq_grinder D:4: layout_basic, kennysheep_generic_room_8 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 3 6 | 6.2 Fighting | 2 | 2.6 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 122 | 84 || 206 Use: Scroll | 2 | 5 || 7 Potion | 2 | || 2 Armour: Robe | 11 | || 11 Leather armour | | 12 || 12 Dodge: Dodged | 40 | 31 || 71 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 152 | 317 | 67.6 | 54 | 2 | 3.6 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 57 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 67 | 317 | 82.6 | 13 | 2 | 13.3 D:4 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------