qw Level 1 of the Dungeon (0, 0, D:1) a +0 whip 3 stones (2, 14, D:1) a +0 dagger (6, 6, D:1) a book of Necromancy (16, 5, D:1) a +0 club (17, 5, D:1) a +0 whip (18, 4, D:1) a +0 short sword (22, 3, D:1) a +0 hand axe (22, 31, D:1) a +0 dagger 2 stones (28, 21, D:1) a +0 spear (32, -12, D:1) a scroll of poison (39, -4, D:1) a +0 club (42, 41, D:1) a +0 robe (53, 20, D:1) 9 stones Level 2 of the Dungeon [Shop] Saonax's Antique Armour Shop a +0 scale mail (124 gold) a +0 robe (21 gold) a +0 plate armour (713 gold) the +7 plate armour of Tender Moments {-Cast rElec Str+10 Dex-3} (2470 gold) Str: It affects your strength (+10). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. the +0 ring mail of Teorousa {Will+ Str+6 SInv Stlth-} (992 gold) Str: It affects your strength (+6). SInv: It lets you see invisible. Will: It increases your willpower. Stlth: It makes you less stealthy. a +2 hat (496 gold) a +0 pair of boots (139 gold) a +0 plate armour (713 gold) the +4 plate armour of the Unbearable Grue {rC+ Dex+3} (1962 gold) Dex: It affects your dexterity (+3). rC: It protects you from cold. (0, 0, D:2) a +0 short sword (12, 11, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (21, 3, D:2) 5 stones (26, 18, D:2) a +0 robe (26, 40, D:2) a +0 leather armour (29, 43, D:2) Plato's Reference Book on Leadership Spells Type Level a - Summon Small Mammal Summoning 1 (40, -9, D:2) 5 stones (40, 41, D:2) 6 stones (45, 34, D:2) a +0 club (47, 20, D:2) an adder corpse (54, 22, D:2) 3 stones Level 3 of the Dungeon (4, 5, D:3) a quokka corpse (7, -12, D:3) a +0 ring mail