qw Level 1 of the Dungeon (0, 0, D:1) a +0 whip (11, 32, D:1) a +0 dagger (17, 24, D:1) a +0 spear (18, 40, D:1) a +0 club (19, 14, D:1) a +0 whip (21, 30, D:1) a book of Burglary (22, 40, D:1) a scroll of noise a scroll of poison a scroll of fear (25, 7, D:1) 6 boomerangs (25, 40, D:1) a +0 robe (26, 45, D:1) 3 stones (35, 31, D:1) a +0 trident (40, 21, D:1) a +0 hand axe (47, 14, D:1) a +0 robe (53, 42, D:1) a +0 spear Level 2 of the Dungeon [Shop] Zaymir's Assorted Antiques a +0 leather armour (50 gold) a scroll of identify (50 gold) 2 scrolls of enchant armour (375 gold) a scroll of poison (100 gold) a +0 robe (17 gold) a +2 robe of positive energy (367 gold) the ring "Qawocut" {Fly MP+9 Int-3 Dex+3} (727 gold) [ring of magical power] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). Fly: It grants you flight. (0, 0, D:2) a potion of berserk rage (1, 28, D:2) a +0 dagger (6, -4, D:2) a +0 leather armour a +0 club (6, -2, D:2) a +0 club a +0 whip (14, 21, D:2) a +0 short sword (23, 21, D:2) a +0 dagger (27, 24, D:2) a +0 quarterstaff (31, 21, D:2) a scroll of noise (33, 19, D:2) a +0 hand axe (35, 17, D:2) 3 atropa-tipped darts (36, 29, D:2) a +0 short sword (40, 27, D:2) a +0 club (41, 27, D:2) a +0 dagger of draining a +0 leather armour (44, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 4 stones (7, 7, D:3) a +0 spear (11, 36, D:3) a +0 club (17, 22, D:3) a +1 long sword of protection (48, 9, D:3) 8 stones (56, 4, D:3) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (56, 8, D:3) a +0 falchion (57, 8, D:3) a +0 whip a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 ring mail