qw Level 1 of the Dungeon (13, -31, D:1) a +0 robe (16, -7, D:1) 7 stones (17, -31, D:1) 6 stones (18, 3, D:1) a +0 plate armour (26, -10, D:1) a +0 dagger a +0 club (30, -15, D:1) a +0 ring mail (34, -3, D:1) a +0 war axe (35, -2, D:1) a +3 mace of protection (39, -3, D:1) a +0 whip a stone (42, -24, D:1) a +0 short sword 3 stones (42, -22, D:1) a +0 spear (42, 8, D:1) a scroll of poison (51, -31, D:1) a +0 scale mail (56, -27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (9, 0, D:2) a frilled lizard corpse (skeletalised by now) (19, -8, D:2) a scroll of vulnerability (22, -12, D:2) a scroll of identify (23, -8, D:2) 17 gold pieces (34, -6, D:2) Maxwell's Memoranda (40, -16, D:2) a hobgoblin corpse (40, -13, D:2) 7 stones an amulet of magic regeneration (42, -2, D:2) a jackal corpse a jackal corpse (42, -1, D:2) a jackal corpse (46, -14, D:2) 2 stones (50, -22, D:2) a +0 club a goblin corpse (52, -30, D:2) 5 stones