qw Level 1 of the Dungeon (0, 0, D:1) a book of Changes (6, -1, D:1) a +0 dagger (7, 7, D:1) a +0 hand axe (11, 9, D:1) a +2 dagger of electrocution (14, 19, D:1) a +0 dagger (22, -11, D:1) a +0 club (23, 10, D:1) a +0 falchion (23, 41, D:1) a scroll of poison (24, -23, D:1) a +0 dagger (24, 10, D:1) a +0 short sword (25, 9, D:1) a +0 short sword (25, 38, D:1) a +0 club (32, -11, D:1) a +0 dagger (36, 28, D:1) a +0 club (42, -10, D:1) 5 stones (48, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 23, D:2) a +0 war axe (6, 17, D:2) 5 stones (13, 30, D:2) 7 stones (14, 28, D:2) 3 stones (14, 30, D:2) a +0 robe (23, 18, D:2) a potion of magic a +0 robe (25, 37, D:2) a +0 dagger (31, 5, D:2) a +0 rapier (34, 4, D:2) the +1 war axe of Wurchitur {freeze, rElec rF- rC- Dex+10} Dex: It affects your dexterity (+10). rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (48, 5, D:2) a +0 hand axe (48, 27, D:2) a +0 robe Level 3 of the Dungeon (6, 6, D:3) a +0 flail an orc corpse (skeletalised by now) (20, 30, D:3) a hobgoblin corpse (skeletalised by now) (27, 16, D:3) a +0 sling (35, 25, D:3) a rat corpse (skeletalised by now) (37, 54, D:3) a dart slug corpse (47, 15, D:3) 4 stones (55, 52, D:3) a +0 ring mail (56, 42, D:3) a +0 hand axe (58, 31, D:3) a hobgoblin corpse (skeletalised by now) (60, 30, D:3) a +0 mace an orc corpse (skeletalised by now)