qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 18, D:1) a +1 heavy mace (9, 29, D:1) 4 stones (12, 6, D:1) a +0 robe (13, 2, D:1) a +0 dagger (20, -6, D:1) 2 poisoned darts (21, 12, D:1) a +0 dagger (21, 23, D:1) a +0 short sword 4 stones (22, 32, D:1) a book of Conjurations (23, 11, D:1) a +0 buckler (30, 28, D:1) a +0 dagger 8 stones a +0 scale mail (31, 23, D:1) a +0 club 2 stones (34, 25, D:1) a +0 dagger (42, 9, D:1) a scroll of poison (45, 12, D:1) a +0 dagger (46, 3, D:1) 9 stones (46, 14, D:1) a +0 short sword (52, 9, D:1) a +0 spear Level 2 of the Dungeon (1, -5, D:2) a +0 club (5, -8, D:2) 5 stones (6, -8, D:2) a +0 spear (7, -10, D:2) the +1 buckler of the Lotus Blossom {Str+4} Str: It affects your strength (+4). (9, 9, D:2) a +0 club a +0 scale mail (9, 14, D:2) a wand of quicksilver (1) (25, 0, D:2) an orb of light (25, 26, D:2) a +0 short sword (26, -9, D:2) a +0 club (26, 6, D:2) a +0 dire flail (26, 10, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (27, -18, D:2) a +0 robe (31, -17, D:2) a scroll of amnesia (33, -14, D:2) a +0 robe (39, 4, D:2) 7 stones (41, 2, D:2) a +0 chain mail (42, -11, D:2) a ring of flight a +0 robe (46, 4, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) 7 gold pieces (1, 41, D:3) a +0 dagger (3, 0, D:3) a +0 dagger a +0 robe a potion of mutation (18, 9, D:3) a frilled lizard corpse