qw Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (9, -1, D:1) a +0 robe (16, 1, D:1) a hobgoblin corpse (skeletalised by now) (17, 3, D:1) a book of Blood (18, 1, D:1) 8 gold pieces (19, 3, D:1) a +0 club 4 stones (20, 19, D:1) a potion of degeneration a scroll of poison (37, 8, D:1) a +0 dagger (40, 5, D:1) a +0 dagger a stone (42, 11, D:1) a +0 club (46, 21, D:1) a quokka corpse (49, 5, D:1) 4 stones (49, 13, D:1) 7 stones (50, 28, D:1) a bat corpse (skeletalised by now) (51, 13, D:1) a +0 robe (51, 28, D:1) a +0 robe (52, 28, D:1) a bat corpse (skeletalised by now) (59, 29, D:1) 5 stones (62, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, 3, D:2) a ball python corpse (16, -1, D:2) a ball python corpse (17, 0, D:2) a +0 short sword 4 stones a kobold corpse (19, -1, D:2) a +0 sling of draining (still there?) a +0 trident (still there?) (19, 0, D:2) a ball python corpse (20, 0, D:2) 10 gold pieces (20, 1, D:2) a +0 whip (21, 0, D:2) a scroll of identify (21, 1, D:2) the ring of Xeahowin {rPois Str-2 Int+6 SInv} [ring of intelligence] Str: It affects your strength (-2). Int: It affects your intelligence (+6). rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (22, -1, D:2) the +6 scale mail "Jougidab" {Dex+4} Dex: It affects your dexterity (+4). (unseen) (22, 2, D:2) 5 gold pieces