qw Level 1 of the Dungeon (0, 0, D:1) a +0 sling (6, -4, D:1) a +0 club (11, 14, D:1) a +0 dagger (16, 16, D:1) a +0 short sword (17, 10, D:1) a +0 short sword 4 stones (18, -7, D:1) a +0 dagger of pain (38, 23, D:1) a +0 helmet (41, -1, D:1) a +0 club (46, -5, D:1) a +0 club (56, -12, D:1) a +0 club (57, -13, D:1) a +0 club (67, 18, D:1) a scroll of vulnerability a scroll of poison a +0 robe Level 2 of the Dungeon (2, 2, D:2) a +0 robe (3, -16, D:2) 4 poisoned darts (11, -9, D:2) a potion of degeneration a +0 leather armour (18, 26, D:2) a +0 short sword 2 stones (25, 8, D:2) the +4 long sword of Fuecajir {heavy, *Rage rC- Str+4 Stlth+} Str: It affects your strength (+4). rC: It makes you vulnerable to cold. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. (32, 20, D:2) a +0 whip (32, 30, D:2) a scroll of poison (41, 11, D:2) a scroll of fear (43, 11, D:2) a +0 leather armour (44, 8, D:2) 6 stones (45, 3, D:2) a +0 club (52, -16, D:2) the +7 dagger "Upeo" {pain, *Rage rElec Str+4 SInv} Str: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (14, 11, D:3) a book of Necromancy (18, 3, D:3) a rat corpse (29, -13, D:3) a +0 club (50, -16, D:3) a +0 flail a gnoll corpse