qw Level 1 of the Dungeon (11, -12, D:1) a +0 club (24, 1, D:1) a scroll of poison a ring of magical power (32, 19, D:1) a +0 mace (48, -14, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 36, D:2) a +0 short sword (1, -4, D:2) a +0 dagger (2, 1, D:2) a +0 sling a +0 dagger 5 stones (2, 36, D:2) a +0 dagger (6, -5, D:2) a +0 flail (8, 4, D:2) a +0 robe (15, 40, D:2) 6 stones (19, 46, D:2) 4 stones (21, 34, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (0, 1, D:3) a ball python corpse (skeletalised by now) (5, 25, D:3) 8 stones (7, 14, D:3) a +0 club (13, 28, D:3) a book of Winter (15, 25, D:3) a +1 short sword of protection 5 stones a kobold corpse (skeletalised by now) (15, 30, D:3) a +0 short sword a kobold corpse (skeletalised by now) (27, 19, D:3) 6 gold pieces (27, 21, D:3) 5 stones a sewer (0, 0, Sewer) a rat corpse (skeletalised by now) (0, 37, Sewer) the +3 pair of gloves of Idealism {Int+3 SInv Stlth-} Int: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth: It makes you less stealthy. (unseen) (2, -8, Sewer) a +0 club (2, -7, Sewer) a +0 short sword (2, 32, Sewer) a +0 dagger (2, 35, Sewer) a +0 short sword a kobold corpse (4, 37, Sewer) a potion of magic