Dungeon Crawl Stone Soup version 0.31-a0-231-g51bb95cda3 (webtiles) character file. Game seed: 6895935796331173014 94 qw the Shooter (level 4, 0/36 HPs) Began as a Minotaur Hexslinger on July 6, 2023. Slain by Sigmund ... wielding a +0 vampiric scythe (2 damage) ... on level 3 of the Dungeon. The game lasted 00:00:41 (1394 turns). qw the Shooter (Minotaur Hexslinger) Turns: 1394, Time: 00:00:41 Health: 0/36 AC: 5 Str: 13 XL: 4 Next: 38% Magic: 4/4 EV: 11 Int: 10 God: Gold: 36 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . Y - +1 sling (freeze) rCold . . . (no shield) rNeg . . . f - +0 ring mail rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 36 gold pieces. Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Skills: - Level 2.1 Fighting + Level 4.7 Ranged Weapons - Level 1.0 Armour - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.0 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 16% N/A 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 82% 3 Portal Projectile Hex/Tloc 4% N/A 82% 3 Cause Fear Hex 2% N/A 97% 4 Inventory: Hand Weapons Y - a +1 sling of freezing (weapon) Armour f - a +0 ring mail (worn) Scrolls b - a scroll of identify Potions h - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Message History You shoot a sling bullet. The sling bullet hits the gnoll! The sling bullet freezes the gnoll. The gnoll is severely wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the giant cockroach. The sling bullet freezes the giant cockroach. You kill the giant cockroach! The gnoll hits you with a +0 whip. You shoot a sling bullet. The sling bullet hits the gnoll. The sling bullet freezes the gnoll. The gnoll is almost dead. The gnoll completely misses you. You furiously retaliate! You headbutt the gnoll. You kill the gnoll! Something hits you! You shoot a sling bullet. Something hits you. You shoot a sling bullet. You shoot a sling bullet. Something hits you but does no damage. You shoot a sling bullet. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you. You shoot a sling bullet. You shoot a sling bullet. Something hits you! You shoot a sling bullet. Something hits you but does no damage. You shoot a sling bullet. Something hits you. You shoot a sling bullet. Something hits you but does no damage. You shoot a sling bullet. Something hits you. You die... .### #.. ...##.# ......# #..#.. #...# #..## ...####..# #.....@.########### ######).....>...... ......{............ ######......##### #.####....### #%# ####...### ..# ###)..# . .... #######.###. .... #........... There were no monsters in sight! Vanquished Creatures 3 gnolls (D:3) 3 dart slugs 2 endoplasms A giant cockroach (D:3) 4 goblins 5 hobgoblins 6 jackals (D:2) 5 kobolds 5 quokkas 8 ball pythons 5 bats 6 frilled lizards (D:1) 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Minotaur Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.3-a-46-gb1f654a 0 | D:1 | 0 ||| qw: Game counter: 1925 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 170 | D:1 | Reached skill level 3 in Ranged Weapons 171 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 180 | D:1 | 180 ||| FLEEEEING. 181 | D:1 | 181 ||| FLEEEEING. 182 | D:1 | 182 ||| FLEEEEING. 619 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 717 | D:1 | 717 ||| UPGRADING to +0 leather armour. 727 | D:1 | 727 ||| DROPPING +0 robe. 728 | D:1 | 728 ||| UPGRADING to +0 ring mail. 738 | D:1 | 738 ||| DROPPING +0 leather armour. 739 | D:1 | 739 ||| READING scroll labelled FEAGEN VAUPE. 740 | D:1 | 740 ||| READING scroll labelled OZYIKU WUDE. 741 | D:1 | 741 ||| READING scroll labelled NUORIX UMEE. 742 | D:1 | 742 ||| READING scroll labelled WUESICS FYUDI. 743 | D:1 | 743 ||| DROPPING scroll of poison. 932 | D:2 | Reached skill level 4 in Ranged Weapons 1013 | D:2 | Reached skill level 1 in Armour 1331 | D:2 | 1331 ||| DROPPING +6 ring of intelligence. 1332 | D:2 | 1332 ||| READING scroll labelled KOPSES VEATI. 1333 | D:2 | 1333 ||| READING 2 scrolls labelled GYJIODDEPU. 1337 | D:3 | 1337 ||| PLANNING SEWER 1378 | D:3 | Reached XP level 4. HP: 36/36 MP: 4/4 1378 | D:3 | Noticed Sigmund 1390 | D:3 | HP: 4/36 [something (11)] 1394 | D:3 | Slain by Sigmund Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic D:2: layout_basic D:3: kennysheep_goblin_castle, layout_rooms, portal_sewer_entry_d, serial_shops, nicolae_shop_gaudy_bauble, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 4 | 4.7 Fighting | 2 | 2.1 Armour | 1 | 1.0 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 156 | 17 || 173 Use: Scroll | 6 | || 6 Armour: Robe | 6 | || 6 Ring mail | 12 | 3 || 15 Dodge: Dodged | 47 | 1 || 48 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 135 | 0 | 0.0 | 59 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 45 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 43 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 47 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------