qw Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, 31, D:1) a Young Poisoner's Handbook (11, -1, D:1) Great Wizards, Vol. II (13, 15, D:1) a +0 dagger (13, 34, D:1) a potion of attraction a scroll of poison (15, 31, D:1) a +0 whip (16, -1, D:1) 6 boomerangs (30, 13, D:1) a +0 robe (33, 3, D:1) 8 stones (35, 3, D:1) a scroll of poison (38, 31, D:1) a +0 dagger (42, 10, D:1) a +0 dagger 4 stones (49, 35, D:1) a +0 spear (56, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 3, D:2) a hobgoblin corpse (skeletalised by now) (2, 8, D:2) a frilled lizard corpse (skeletalised by now) (21, 7, D:2) a +0 dagger (26, -2, D:2) a hobgoblin skeleton (35, -4, D:2) a +0 plate armour (37, -1, D:2) 7 stones (46, 21, D:2) a +0 dagger (48, -2, D:2) a potion of attraction (48, 20, D:2) 3 scrolls of noise a ring of magical power (50, 19, D:2) 2 atropa-tipped darts (50, 20, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (3, 0, D:3) a +0 hand axe (8, 12, D:3) a +0 dagger (12, -2, D:3) a ball python corpse (32, 32, D:3) a book of Burglary