qw Level 1 of the Dungeon (27, 4, D:1) a There-And-Back Book (34, 29, D:1) a throwing net (35, 5, D:1) a +0 club a +0 short sword 5 stones (38, 21, D:1) a potion of degeneration a scroll of poison (41, 8, D:1) a +0 dagger (43, -14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -14, D:2) a +0 leather armour (2, -14, D:2) a potion of degeneration (9, -41, D:2) a +0 dagger (11, -4, D:2) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (13, -23, D:2) a +0 dagger 2 stones (16, -5, D:2) the +0 helmet of Voreint {Will+ Int+2} Int: It affects your intelligence (+2). Will: It increases your willpower. (18, -24, D:2) a book of Scorching (25, -24, D:2) a +0 dagger (26, -25, D:2) 9 stones (27, -33, D:2) a +0 pair of gloves (28, -19, D:2) a book of Weapons (30, -9, D:2) 4 stones (31, -5, D:2) a +0 hand axe (32, -29, D:2) a +0 dagger (32, 6, D:2) a +0 dagger (44, -38, D:2) a +0 mace (45, -17, D:2) 4 stones (47, -30, D:2) 2 atropa-tipped darts (50, -12, D:2) a potion of ambrosia a potion of lignification a +0 robe Level 3 of the Dungeon (0, 18, D:3) a bat corpse (3, 10, D:3) an adder corpse (3, 13, D:3) 3 javelins (13, -1, D:3) a hobgoblin corpse (15, -2, D:3) a +0 club a +0 ring mail (15, 19, D:3) 5 stones (22, -5, D:3) a +0 dagger a +0 robe (23, -4, D:3) a +0 trident a ring of see invisible an orc corpse