qw Level 1 of the Dungeon (0, 22, D:1) a +0 dagger (2, 4, D:1) a +0 club (8, -8, D:1) a +0 dagger (15, -7, D:1) a +0 club (17, 4, D:1) a +0 whip (19, 0, D:1) a +0 whip 2 stones (28, 6, D:1) a scroll of poison (32, 1, D:1) a +0 dagger 3 stones (32, 2, D:1) a +0 club (33, -7, D:1) a +0 club (43, 33, D:1) a +0 robe (44, -9, D:1) a +0 short sword 3 stones (44, 4, D:1) a +0 hand axe (48, 4, D:1) 6 stones (50, 42, D:1) a +0 scale mail (51, 2, D:1) a +1 mace of holy wrath (53, 6, D:1) a +0 dagger (55, 31, D:1) 3 stones (61, 44, D:1) a scroll of poison Level 2 of the Dungeon (5, -6, D:2) a +1 sling (15, 1, D:2) a +0 chain mail (16, -26, D:2) a scroll of amnesia a scroll of butterflies a +0 leather armour (33, 5, D:2) a +0 chain mail (36, -13, D:2) a +0 dagger (40, 4, D:2) a +0 club 3 stones (44, -4, D:2) 2 stones Level 3 of the Dungeon (0, 2, D:3) a +3 sling of flaming (7, -21, D:3) a +0 short sword (19, -23, D:3) 4 boomerangs of dispersal Level 4 of the Dungeon (0, 0, D:4) a wand of roots (4) (12, -9, D:4) a +0 club (12, 27, D:4) a scroll of revelation a potion of lignification (21, -1, D:4) a +0 ring mail (21, 5, D:4) 4 poisoned darts (23, 4, D:4) 6 stones (24, -5, D:4) a +0 club (25, -5, D:4) a +0 hand axe a +0 leather armour a +0 whip a boomerang (31, 10, D:4) a +0 giant club (32, 9, D:4) a +0 flail (33, 10, D:4) a +0 whip (36, -11, D:4) 6 poisoned darts (36, 9, D:4) 8 poisoned darts a +0 dagger (40, -17, D:4) a +0 whip Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Leil Bephu {rC+ Will+ Regen+ MP-9 Str+3 Stlth+} (3980 gold) [amulet of regeneration] Str: It affects your strength (+3). rC: It protects you from cold. MP: It affects your magic capacity (-9). Regen: It increases your rate of health regeneration. Will: It increases your willpower. Stlth: It makes you more stealthy. the ring of New Discoveries {Contam rElec rF+ rC+ Str+5 Slay+2} (5930 gold) [ring of protection from fire] Str: It affects your strength (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. the +6 hand axe "Maoday" {heavy, Fragile rN+ rCorr} (4660 gold) rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. the +0 robe of a Labyrinth {rPois rC+ Int+6 Dex-2} (2730 gold) Int: It affects your intelligence (+6). Dex: It affects your dexterity (-2). rC: It protects you from cold. rPois: It protects you from poison. (0, 0, D:5) a +0 dagger a +0 whip (0, 8, D:5) a +0 long sword (1, 1, D:5) a +0 short sword 3 boomerangs (5, -3, D:5) a scroll of fear (8, 15, D:5) a +0 scale mail (12, -13, D:5) an adder skeleton (15, -17, D:5) a +0 scale mail (16, 8, D:5) a +0 short sword (18, -19, D:5) a +0 club (21, -4, D:5) a +0 spear (22, -7, D:5) a +0 spear (25, 27, D:5) an adder corpse (skeletalised by now) (30, -9, D:5) a +0 leather armour (31, 18, D:5) a +0 ring mail (33, 12, D:5) an orb of energy (36, -2, D:5) a hound skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 halberd a gnoll corpse (1, -1, D:6) a +0 whip (1, 0, D:6) a +0 flail a +0 whip a +0 robe a gnoll corpse (9, 14, D:6) a +0 leather armour (10, 5, D:6) a scorpion corpse