Dungeon Crawl Stone Soup version 0.31-a0-232-gb1c03b2570 (webtiles) character file. Game seed: 8565397979981634122 14 qw the Shooter (level 2, -2/16 HPs) Began as a Gargoyle Hexslinger on July 7, 2023. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:14 (426 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 426, Time: 00:00:14 Health: -2/16 AC: 7 Str: 11 XL: 2 Next: 41% Magic: 3/3 EV: 10 Int: 13 God: Gold: 32 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . g - +0 ring mail rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: + Level 1.1 Fighting - Level 3.0 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 75% 3 Portal Projectile Hex/Tloc 8% N/A 75% 3 Cause Fear Hex 3% N/A 92% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour g - a +0 ring mail (worn) Scrolls a - a scroll of identify Potions d - a potion of lignification {unknown} e - a potion of invisibility {unknown} h - a potion of attraction {unknown} i - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Annotations: D:2 Sigmund Message History You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! Your Ranged Weapons skill increases to level 3! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund casts a spell at you. The magic dart hits you! Ouch! That really hurt! Sigmund casts a spell at you. The puff of flame hits you. Sigmund hits you from afar with a +0 scythe. Found 11 gold pieces, a club and a coppery potion. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Autopickup is now on. An endoplasm comes into view. The endoplasm quivers. You start resting. There is a strange disturbance nearby! 424 ||| Stepping randomly (disturbance). Really walk into a travel-excluded area? A hobgoblin comes into view. You hear some strange, mumbled words. Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. Autopickup is now on. Found an amethyst potion and 18 gold pieces. Found an ornate altar of the Wu Jian Council. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. A magic dart appears from out of thin air! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits you. Something hits you. You die... #..........# #..........# #..........# ###..........# ..............# #..........J...# #.........#{#.## #...?.#.###...# #...###.. ##.@# #... !.).....# .. #.._.g#..# ..!...#..# #$.g ##.# ###. ..# . ### You could see an endoplasm and a hobgoblin. Vanquished Creatures A dart slug (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:2) A hobgoblin (D:2) A ball python (D:1) A frilled lizard (D:1) A kobold (D:2) A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-46-gb1f654a 0 | D:1 | 0 ||| qw: Game counter: 2152 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 110 | D:1 | Found a faded altar of an unknown god. 326 | D:1 | 326 ||| UPGRADING to +0 ring mail. 336 | D:1 | 336 ||| DROPPING +0 robe. 337 | D:1 | 337 ||| READING 2 scrolls labelled SUICIVA WEOH. 338 | D:1 | 338 ||| DROPPING scroll of poison. 380 | D:2 | Reached XP level 2. HP: 16/16 MP: 3/3 393 | D:2 | 393 ||| FLEEEEING. 394 | D:2 | 394 ||| FLEEEEING. 409 | D:2 | Reached skill level 3 in Ranged Weapons 411 | D:2 | Noticed Sigmund 416 | D:2 | HP: 4/16 [Sigmund/+0 scythe (1)] 424 | D:2 | 424 ||| Stepping randomly (disturbance). 425 | D:2 | Found an ornate altar of the Wu Jian Council. 426 | D:2 | HP: 4/16 [something/magic dart (2)] 426 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, basic_ecumenical_altar D:2: minmay_recursive_quarters, layout_basic, minmay_hexomino_r4, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.0 Fighting | | 1.1 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 44 Use: Scroll || 1 Armour: Robe || 3 Ring mail || 5 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 5 | 25.0 | 9 | 2 | 18.2 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 D:2 | 7 | 5 | 41.7 | 4 | 2 | 33.3 +---------+---------+-------+---------+---------+-------