qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (2, 0, D:1) a scroll of poison (4, 7, D:1) a stone (11, 38, D:1) a +0 short sword (17, 44, D:1) a +3 short sword (22, 31, D:1) a +0 club (37, 16, D:1) 6 poisoned darts (42, 41, D:1) a +0 hand axe (47, 32, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe 9 stones (1, -2, D:2) a +0 dagger (1, 0, D:2) a +0 club (16, -1, D:2) a +0 dagger (25, -9, D:2) a +0 whip 5 stones (26, -4, D:2) a +0 dagger (32, 16, D:2) a wand of paralysis (8) (33, 7, D:2) a book of Frost (37, 11, D:2) a +0 short sword 3 stones (38, -7, D:2) a stone a +0 short sword (39, 11, D:2) a +0 dagger (42, 17, D:2) a +0 dagger a +0 robe (57, 11, D:2) a +0 club (58, 9, D:2) the +3 war axe "Konaytz" {holy, rElec Str+4 SInv} Str: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (61, 9, D:2) a book of Conjurations Level 3 of the Dungeon (0, 0, D:3) a staff of conjuration (unseen) (0, 22, D:3) an Everburning Encyclopedia (3, 36, D:3) a rat corpse (skeletalised by now) (4, -3, D:3) 11 gold pieces (4, 25, D:3) 9 stones (10, 20, D:3) a +0 robe (10, 26, D:3) 4 stones (15, 38, D:3) a ball python corpse (skeletalised by now) (16, 24, D:3) a +0 war axe