qw Level 1 of the Dungeon (0, 0, D:1) a book of Sloth (0, 18, D:1) a +0 dagger (7, 16, D:1) a +0 club (9, -22, D:1) a scroll of poison (9, 22, D:1) a +0 dagger (15, 22, D:1) a +2 vampiric whip (20, -17, D:1) a +0 club (20, -1, D:1) a +0 club (26, 22, D:1) a potion of brilliance a scroll of poison a +0 robe (37, -11, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a scroll of amnesia (0, 3, D:2) 6 stones (3, -3, D:2) a book of Storms (5, -25, D:2) a +0 leather armour (5, -4, D:2) a +0 hand axe (6, -18, D:2) 4 stones (8, -8, D:2) an orb of mayhem (10, -46, D:2) a +3 dagger of freezing a goblin corpse (skeletalised by now) (13, -3, D:2) a +0 robe (14, -33, D:2) a potion of attraction (21, -13, D:2) the +2 chain mail of the Zebra {-Tele Will- Int+9 SInv} Int: It affects your intelligence (+9). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Will: It decreases your willpower. (23, 8, D:2) a book of Lightning (24, -9, D:2) 2 stones (24, -6, D:2) a +0 scale mail (43, -37, D:2) a +0 short sword a kobold corpse (skeletalised by now) (45, -42, D:2) 8 stones (51, -25, D:2) 4 boomerangs (51, -13, D:2) a +0 club (57, -10, D:2) a book of Geomancy Level 3 of the Dungeon (0, 0, D:3) a +0 sling (0, 8, D:3) a +0 leather armour (3, -3, D:3) a jackal corpse (skeletalised by now) (11, 10, D:3) a +0 dagger a +0 leather armour an orc corpse (17, -5, D:3) a +0 dagger a kobold corpse (18, 6, D:3) a +0 robe (22, 4, D:3) a +0 chain mail (31, -12, D:3) a scroll of noise (42, -4, D:3) a +3 hammer (unseen)