qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 9, D:1) a +0 dagger (19, -4, D:1) a +1 sling (22, 6, D:1) a +0 falchion (23, -5, D:1) a +0 dagger (31, 22, D:1) a +0 whip 4 stones (38, 4, D:1) 5 stones (41, -1, D:1) a +0 chain mail (42, 32, D:1) a scroll of poison (49, -12, D:1) a +0 hand axe (57, -18, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (0, 5, D:2) a +0 dagger a +0 animal skin the hobgoblin skeleton of Robin (0, 6, D:2) a hobgoblin corpse (skeletalised by now) (0, 7, D:2) a +0 club a goblin skeleton (1, 7, D:2) a +0 club (8, 8, D:2) a +0 dagger (11, 27, D:2) 8 stones (12, 9, D:2) a hobgoblin corpse (22, 24, D:2) the staff "Cygrimm" {rElec rC+ Int-4 Stlth+ Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-4). rC: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (23, 5, D:2) a +0 dagger (23, 22, D:2) a +0 club a goblin corpse (skeletalised by now) (28, 6, D:2) 7 stones (31, 31, D:2) 4 large rocks (48, -3, D:2) a +0 club Level 3 of the Dungeon (9, 23, D:3) a +0 spear (10, 34, D:3) a +0 short sword (16, 18, D:3) a +0 spear (18, 35, D:3) a frilled lizard corpse (19, 32, D:3) a bat corpse