Dungeon Crawl Stone Soup version 0.31-a0-232-gb1c03b2570 (webtiles) character file. Game seed: 12502017664207314767 44 qw the Shooter (level 3, -7/21 HPs) Began as a Gargoyle Hexslinger on July 7, 2023. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:21 (505 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 505, Time: 00:00:21 Health: -7/21 AC: 6 Str: 11 XL: 3 Next: 62% Magic: 4/4 EV: 12 Int: 13 God: Gold: 63 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +1 sling (freeze) rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.5 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons Y - a +1 sling of freezing (weapon) Armour a - a +0 ring mail c - a +0 robe (worn) i - a +0 pair of boots (worn) Scrolls j - a scroll of identify {unknown} k - a scroll of butterflies {unknown} Potions b - a potion of ambrosia {unknown} d - a potion of enlightenment {unknown} e - a potion of brilliance {unknown} f - a potion of degeneration {unknown} g - a potion of experience {unknown} h - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Annotations: D:2 Sigmund Message History Deactivating autopickup; reactivate with Ctrl-A. You hear a bark! You shoot a sling bullet. The sling bullet hits the jackal. The sling bullet freezes the jackal. The jackal is almost dead. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is almost dead. A jackal comes into view. You shoot a sling bullet. The sling bullet hits the jackal. The sling bullet freezes the jackal. You kill the jackal! You shoot a sling bullet. The sling bullet hits the jackal but does no damage. Something barely misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal bites you. You shoot a sling bullet. The sling bullet completely misses the jackal. A jackal comes into view. The jackal barely misses you. The jackal bites you but does no damage. Something barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. The sling bullet freezes the jackal. The jackal is moderately wounded. The jackal misses you. You shoot a sling bullet. The sling bullet hits the jackal. The sling bullet freezes the jackal. The jackal is almost dead. The jackal misses you. Something hits you! Ouch! That really hurt! The jackal bites you. You shoot a sling bullet. The sling bullet hits the jackal. The sling bullet freezes the jackal. You kill the jackal! The jackal barely misses you. Something hits you! Ouch! That really hurt! You die... ### #.## ... #..# ......####### #..# #............ #..####.._...# ##.. #..#.........###... #####...# .........<. ###...h...## .......##. .....{%@...####....####. #..#####................ ###..###...###### #..####..#####. #.........##... #.##...#..##.#. #.##.#.##....#. ............).. .....#.###...#. You could see a jackal. Vanquished Creatures A gnoll (D:1) A worm (D:2) A dart slug (D:2) A ball python (D:2) 3 endoplasms (D:2) 4 goblins 2 hobgoblins 5 jackals A quokka (D:1) 2 bats 2 frilled lizards 3 kobolds (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-46-gb1f654a 0 | D:1 | 0 ||| qw: Game counter: 2866 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 56 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 164 | D:1 | Reached skill level 3 in Ranged Weapons 195 | D:1 | Reached XP level 3. HP: 18/20 MP: 4/4 374 | D:1 | 374 ||| UPGRADING to +0 pair of boots. 379 | D:1 | 379 ||| READING scroll labelled GIERRUNLEO. 382 | D:1 | 382 ||| READING scroll labelled EVIKOTRIAHU. 383 | D:1 | 383 ||| DROPPING scroll of poison. 480 | D:2 | Found a sparkling altar of Nemelex Xobeh. 495 | D:2 | Noticed Sigmund 504 | D:2 | HP: 5/21 [something (16)] 505 | D:2 | Mangled by Sigmund Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, ebering_dispersal_statue_hall D:2: layout_rooms, basic_altar, skrybe_limestone_x, hangedman_decor_riveting, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.5 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 84 Use: Scroll || 2 Armour: Robe || 15 Dodge: Dodged || 38 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 66 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 37 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 29 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------