qw Level 1 of the Dungeon (0, 0, D:1) a +0 club 5 stones (6, -2, D:1) a +0 club (9, -3, D:1) a +0 falchion (13, 7, D:1) a +0 dagger (15, -15, D:1) a +0 robe (16, 21, D:1) 9 stones (37, 23, D:1) 4 stones a +0 whip (44, 18, D:1) a +0 robe (48, 4, D:1) 5 stones (49, -12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (13, 11, D:2) a +0 club (14, 0, D:2) a +0 spear (20, 1, D:2) a +0 short sword (24, 31, D:2) a +0 sling (34, 29, D:2) 2 stones (36, 32, D:2) a scroll of poison (40, 23, D:2) a potion of brilliance (48, 15, D:2) a +0 club (56, 40, D:2) a +1 dagger of venom Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, 1, D:3) a +0 dagger (14, 3, D:3) a book of Blood (28, 36, D:3) a bat corpse (29, 16, D:3) the +3 leather armour of Axyshitu {rPois rF- SInv} rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (29, 17, D:3) 13 gold pieces (31, 17, D:3) 6 poisoned darts (32, 34, D:3) a +0 leather armour (34, 34, D:3) 6 stones