qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 23, D:1) 3 silver javelins (9, 24, D:1) 5 boomerangs (10, -4, D:1) a +0 mace (11, 13, D:1) a +0 hand axe (13, -5, D:1) a +0 chain mail (13, -2, D:1) a +0 falchion (16, 16, D:1) a scroll of poison (34, 1, D:1) a +0 club (34, 12, D:1) a +0 dagger (35, -8, D:1) a +0 robe Level 2 of the Dungeon (4, 19, D:2) a +0 robe (7, 2, D:2) a +0 club (25, 23, D:2) an orb of energy (41, 29, D:2) a +0 dagger 4 stones (44, 5, D:2) Great Wizards, Vol. VII (46, 10, D:2) the Folio of Anthracomancy Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Starburst Conjuration/Fire 6 c - Ignition Fire 8 (46, 19, D:2) a scroll of amnesia (50, 13, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 14, D:3) a ball python corpse (1, 18, D:3) a +0 sling (3, 14, D:3) the +8 chain mail of the Miller {Harm rF+++ Str-3 Int+2} Str: It affects your strength (-3). Int: It affects your intelligence (+2). rF: It renders you almost immune to fire. Harm: It increases damage dealt and taken. (7, 14, D:3) 5 stones (8, -4, D:3) a rat corpse (9, -7, D:3) a stone (10, -12, D:3) a +0 mace an orc corpse (17, 10, D:3) a bat corpse (19, 10, D:3) an adder corpse (20, 9, D:3) a +0 dagger a goblin corpse (24, 9, D:3) a quokka corpse (25, 5, D:3) a +0 leather armour