qw Level 1 of the Dungeon (0, 0, D:1) 5 javelins (13, -6, D:1) a +0 hand axe (15, -13, D:1) a +0 club (15, -12, D:1) a +0 war axe (15, -6, D:1) a +0 spear (24, -4, D:1) a +0 club (26, -19, D:1) a +0 mace (26, 4, D:1) a +2 dagger of draining (40, -20, D:1) a +0 dagger (44, -25, D:1) a scroll of poison Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -15, D:2) a book of the Earth (7, -27, D:2) a +0 chain mail (9, -7, D:2) a +0 dagger (13, -27, D:2) a +0 short sword (13, 7, D:2) a +0 club (14, -35, D:2) a +0 leather armour (14, -29, D:2) a +0 dagger (14, 2, D:2) 5 stones (18, -38, D:2) a +0 robe (18, -35, D:2) a +0 chain mail (18, -32, D:2) 8 stones (21, -5, D:2) 5 stones (24, -30, D:2) 6 boomerangs (26, -11, D:2) a +0 sling a +0 dagger (38, -19, D:2) the +6 dagger of the Wilderness {flame, Fly rPois Int+3 Dex-3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rPois: It protects you from poison. Fly: It grants you flight. (46, -8, D:2) a +0 dagger of flaming (49, -8, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (8, 12, D:3) a wand of paralysis (9) (12, 35, D:3) a +0 hammer (12, 37, D:3) a +0 hammer (13, 35, D:3) a +0 hammer (13, 36, D:3) a +0 hammer (13, 37, D:3) a +0 hammer (14, 35, D:3) a +0 hammer (14, 36, D:3) a +0 hammer (14, 37, D:3) a +0 hammer (16, 36, D:3) a potion of degeneration a potion of attraction the +5 hammer "Zyvil" {freeze, rF+ rN+ Str-5 Int+3} Str: It affects your strength (-5). Int: It affects your intelligence (+3). rF: It protects you from fire. rN: It protects you from negative energy. (17, 35, D:3) a +0 hammer (18, 35, D:3) a +0 hammer (19, 34, D:3) the +3 hammer of Duiruu {drain, rN+ SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. (20, 35, D:3) a +0 hammer (21, 34, D:3) a +0 hammer (26, 41, D:3) a +0 club (30, 41, D:3) a +0 club (34, 54, D:3) a +2 dagger of holy wrath (43, 6, D:3) a +0 dagger a stone (50, 26, D:3) a +0 mace (51, -3, D:3) a +0 club (52, -2, D:3) a +2 dagger of venom a +0 dagger a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 dagger a +0 club (52, -1, D:3) a +0 dagger a +3 dagger (52, 45, D:3) a +0 long sword (59, -1, D:3) a +0 whip 2 stones (61, 28, D:3) a +0 mace a +0 scale mail (63, 48, D:3) a +0 ring mail (67, 19, D:3) a staff of poison (68, 20, D:3) a +0 short sword (68, 22, D:3) a +0 dagger 4 stones (69, 19, D:3) a +0 short sword 2 stones (70, 18, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (3, 0, D:4) a +0 hand axe (12, 16, D:4) a scroll of revelation (15, 23, D:4) a +0 whip a stone (16, 7, D:4) a wand of light (11) (17, 5, D:4) a +0 cloak (23, 18, D:4) a +0 war axe (30, 15, D:4) 3 stones (34, 15, D:4) a book of Storms (36, 3, D:4) the +7 whip "Adeusacu" {antimagic, Int+3} Int: It affects your intelligence (+3). (37, -3, D:4) a +0 robe (41, 15, D:4) a +0 dagger (48, 1, D:4) 5 stones (49, 0, D:4) a +0 mace (50, -4, D:4) a +0 short sword (51, -3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 13 gold pieces (6, -8, D:5) a book of Armaments (7, -25, D:5) an iguana corpse (15, -3, D:5) an iguana corpse (21, -24, D:5) a black bear corpse (25, -25, D:5) a +0 ring mail