qw Level 1 of the Dungeon [Shop] Karr's Weapon Boutique a +0 hand axe (42 gold) a +0 dagger (28 gold) a +3 scimitar of protection (305 gold) 9 stones (12 gold) a +2 sling of draining (205 gold) a +0 mace (42 gold) the +5 glaive of the Guard {elec, spectral, AC+5} (968 gold) AC: It affects your AC (+5). a +1 antimagic hand axe (224 gold) (28, -18, D:1) a +0 club (36, -15, D:1) a +0 short sword (39, -6, D:1) 3 large rocks (40, 15, D:1) 4 boomerangs (43, 3, D:1) a scroll of poison a +0 robe (43, 28, D:1) a +0 dagger (44, -14, D:1) a +0 sling (55, 28, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 6 stones (4, 17, D:2) a +0 spear (5, 11, D:2) a +0 club (6, 2, D:2) a book of the Spheres (8, -1, D:2) a +0 club (20, -7, D:2) a +0 club (25, 4, D:2) a +0 club (28, 26, D:2) 6 boomerangs (32, 0, D:2) 3 boomerangs (33, 26, D:2) the +0 robe "Makunid" {rN+} rN: It protects you from negative energy. (35, 19, D:2) 5 stones (36, 13, D:2) a +0 dagger (37, 12, D:2) a +0 whip (38, -7, D:2) a scroll of poison Level 3 of the Dungeon (0, 0, D:3) 5 stones (0, 18, D:3) a dart slug corpse (8, 5, D:3) a +0 dagger 4 stones a +0 dagger a kobold skeleton a goblin skeleton (11, 2, D:3) a +0 whip (12, 0, D:3) a quokka corpse (18, -1, D:3) 2 potions of degeneration (18, 22, D:3) a rat skeleton (19, 22, D:3) a rat skeleton (20, 32, D:3) a +0 dagger (25, 25, D:3) a +0 dagger