qw Level 1 of the Dungeon (6, -5, D:1) a potion of brilliance a scroll of poison (10, 18, D:1) 4 stones (13, -17, D:1) a bat corpse (skeletalised by now) (18, -10, D:1) a +0 dagger (30, -3, D:1) a +2 whip of electrocution a stone (34, -20, D:1) a +0 club (35, 26, D:1) a +0 club (36, 14, D:1) a +2 dagger of protection (37, 2, D:1) 8 stones (39, 1, D:1) a +0 mace (40, -20, D:1) 4 stones (48, 0, D:1) a +0 dagger (49, 4, D:1) a +0 hand axe (51, -17, D:1) a +0 dagger 7 stones (53, 23, D:1) a +0 hand axe (54, -22, D:1) a +0 whip 3 stones (54, 4, D:1) 6 poisoned darts (62, -9, D:1) an amulet of magic regeneration Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (2, -1, D:2) 13 gold pieces (14, -14, D:2) a +0 long sword (15, -13, D:2) an adder corpse (15, 0, D:2) a potion of brilliance (16, -10, D:2) a bat corpse (17, 1, D:2) a +0 dagger