Dungeon Crawl Stone Soup version 0.31-a0-233-g139696dc86 (webtiles) character file. Game seed: 17142987427614203263 261 qw the Shooter (level 5, -4/45 HPs) Began as a Minotaur Hexslinger on July 7, 2023. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 4 of the Dungeon. The game lasted 00:01:10 (3005 turns). qw the Shooter (Minotaur Hexslinger) Turns: 3005, Time: 00:01:11 Health: -4/45 AC: 9 Str: 10 XL: 5 Next: 96% Magic: 5/5 EV: 10 Int: 13 God: Gold: 231 SH: 0 Dex: 15 Spells: 5/6 levels left rFire + + . Y - +1 sling rCold . . . (no shield) rNeg + . . f - +1 ring mail {rN+} rPois . (helmet restricted) rElec . c - +2 cloak of Oddur {Rampage rF++ Str-2 Int+3} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: rampage @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 231 gold pieces. Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Skills: + Level 3.6 Fighting - Level 6.0 Ranged Weapons - Level 1.0 Armour - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 80% 3 Portal Projectile Hex/Tloc 6% N/A 80% 3 Cause Fear Hex 2% N/A 97% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour c - the +2 cloak of Oddur (worn) {Rampage rF++ Str-2 Int+3} (You acquired it on level 2 of the Dungeon) Str: It affects your strength (-2). Int: It affects your intelligence (+3). rF: It greatly protects you from fire. Rampage: It bestows one free step when moving towards enemies. f - a +1 ring mail of positive energy (worn) Scrolls b - 2 scrolls of identify d - 3 scrolls of brand weapon {unknown} Potions a - 3 potions of curing e - a potion of enlightenment g - a potion of mutation Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Message History You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is almost dead. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. You hear a shout! The gnoll hits you with a +0 whip. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is heavily wounded. The gnoll barely misses you. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 flail. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. A goblin comes into view. It is wielding a +0 dagger. The gnoll closely misses you. The gnoll hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! The gnoll closely misses you. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the goblin. You kill the goblin! The gnoll hits you from afar with a +0 halberd! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 halberd! You die... #.# #.# #.# #.# .. #(# #.# #.# #.# ##.## ... #)# ...# ..# #.# #..##.#.. #.# #........ #.# ######%.)#.# #.# #.....)@.g># #.####.######.### #......# .# ######## .# .# .# .. ## You could see a gnoll. Vanquished Creatures 2 hounds An orc priest (D:3) An orc wizard (D:3) 3 gnolls (D:4) 3 adders 3 worms 4 dart slugs 6 orcs 7 endoplasms 2 giant cockroaches 6 goblins 7 hobgoblins 4 jackals (D:4) 4 quokkas 2 ball pythons 4 bats A frilled lizard (D:1) 5 kobolds 8 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Minotaur Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.3-a-46-gb1f654a 0 | D:1 | 0 ||| qw: Game counter: 3317 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 121 | D:1 | Reached skill level 3 in Ranged Weapons 121 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 249 | D:1 | 249 ||| FLEEEEING. 250 | D:1 | 250 ||| FLEEEEING. 254 | D:1 | 254 ||| FLEEEEING. 753 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 1156 | D:1 | 1156 ||| UPGRADING to +0 ring mail. 1166 | D:1 | 1166 ||| DROPPING +0 robe. 1167 | D:1 | 1167 ||| DROPPING amulet of magic regeneration. 1168 | D:1 | 1168 ||| READING scroll labelled YZOALL TIUM. 1169 | D:1 | 1169 ||| READING scroll labelled DUZUSA HORUCAMP. 1170 | D:1 | 1170 ||| READING scroll labelled OZXOLA XENGYU. 1171 | D:1 | 1171 ||| READING scroll labelled XARU PENEKESAP. 1172 | D:1 | 1172 ||| DROPPING scroll of poison. 1372 | D:2 | Reached skill level 4 in Ranged Weapons 1730 | D:2 | 1730 ||| READING scroll labelled WOAKLU GISEPT. 1831 | D:2 | 1831 ||| READING scroll labelled JEYFEGELEA. 1831 | D:2 | Identified a scroll of acquirement 1831 | D:2 | 1831 ||| ACQUIRING +2 cloak of Oddur {Rampage rF++ Str-2 | Int+3} 1831 | D:2 | Acquired the +2 cloak of Oddur {Rampage rF++ Str-2 Int+3} 1833 | D:2 | 1833 ||| UPGRADING to +2 cloak of Oddur {Rampage rF++ Str-2 | Int+3}. 1838 | D:2 | 1838 ||| READING scroll labelled MAPARPH YDYIPS. 1842 | D:2 | 1842 ||| DRINKING 4 orange potions. 1860 | D:3 | Reached skill level 1 in Armour 1900 | D:3 | Reached XP level 4. HP: 34/36 MP: 4/4 2086 | D:3 | 2086 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 2109 | D:3 | Reached skill level 5 in Ranged Weapons 2176 | D:3 | Found a radiant altar of Vehumet. 2293 | D:3 | Reached XP level 5. HP: 40/41 MP: 5/5 2501 | D:3 | 2501 ||| UPGRADING to +1 ring mail of positive energy. 2511 | D:3 | 2511 ||| DROPPING +0 ring mail. 2512 | D:3 | 2512 ||| READING 3 scrolls of identify. 2512 | D:3 | 2512 ||| IDENTIFYING lumpy grey potion 2513 | D:3 | 2513 ||| READING 2 scrolls of identify. 2513 | D:3 | 2513 ||| IDENTIFYING ruby potion 2547 | D:4 | 2547 ||| STAIRDANCE 2553 | D:3 | Reached skill level 3 in Fighting 2588 | D:4 | 2588 ||| STAIRDANCE 2786 | D:4 | 2786 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 2796 | D:4 | Reached skill level 6 in Ranged Weapons 3003 | D:4 | HP: 9/45 [gnoll/+0 halberd (11)] 3005 | D:4 | Slain by a gnoll Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_ring, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_straight_1, infiniplex_forest_end_2, infiniplex_forest_end_2, infiniplex_forest_end_1, infiniplex_forest_clump_tiny, infiniplex_forest_clump_long, minivault_11, st_stairs_4, kennysheep_pointless_box D:2: layout_basic D:3: layout_loops_ring, nicolae_overflow_crystal_walls D:4: layout_loops_ring, nicolae_overflow_hidden_temple, uniq_duvessa, uniq_eustachio, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 3 4 5 6 | 6.0 Fighting | 2 3 | 3.6 Armour | 1 | 1.0 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 146 | 141 || 287 Use: Scroll | 7 | 2 || 9 Potion | 1 | || 1 Armour: Robe | 6 | || 6 Ring mail | 15 | 47 || 62 Dodge: Dodged | 36 | 60 || 96 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 367 | 7 | 1.9 | 70 | 3 | 4.1 +---------+---------+-------+---------+---------+------- D:1 | 40 | 7 | 14.9 | 23 | 3 | 11.5 D:2 | 26 | 0 | 0.0 | 12 | 0 | 0.0 D:3 | 174 | 0 | 0.0 | 17 | 0 | 0.0 D:4 | 127 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+-------