Dungeon Crawl Stone Soup version 0.31-a0-233-g139696dc86 (webtiles) character file. Game seed: 14319869018764886383 36 qw the Shooter (level 3, -2/21 HPs) Began as a Gargoyle Hexslinger on July 8, 2023. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:22 (658 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 658, Time: 00:00:23 Health: -2/21 AC: 8 Str: 11 XL: 3 Next: 37% Magic: 4/4 EV: 10 Int: 13 God: Gold: 56 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . g - +0 ring mail rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of the acrobat Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: acrobat @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.3 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 75% 3 Portal Projectile Hex/Tloc 8% N/A 75% 3 Cause Fear Hex 3% N/A 92% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour g - a +0 ring mail (worn) Jewellery d - an amulet of the acrobat (around neck) Potions a - a potion of magic {unknown} f - a potion of mutation {unknown} h - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The ball python bites you. The ball python grabs you. The ball python constricts you. The jackal bites you but does no damage. x2 You shoot a sling bullet. The sling bullet barely misses the ball python. The endoplasm quivers. The ball python bites you but does no damage. The ball python constricts you. The jackal bites you but does no damage. x2 The ball python bites you but does no damage. The ball python constricts you. The jackal closely misses you. The jackal bites you. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! The jackal barely misses you. The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal closely misses you. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. The endoplasm freezes you. You are frozen. The jackal closely misses you. The endoplasm hits you but does no damage. You shoot a sling bullet. The sling bullet misses the jackal. The jackal closely misses you. The jackal barely misses you. The endoplasm hits you but does no damage. The jackal bites you. You shoot a sling bullet. The sling bullet closely misses the jackal. The endoplasm freezes you. You are frozen. The jackal bites you. The endoplasm closely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. You die... #..........%.. #.####.####### #.# #.## #.# #..# #####.## #..# #######......# #..# .............###..# #####..........#..# #..@.......#..# #.J.%.........# ##.......###.## #...[...# #.# #...##### #.# #...# #.# #...# ... ....# ... ... You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 5 bats (D:1) 2 endoplasms 2 goblins (D:1) 10 jackals 2 kobolds (D:1) 2 quokkas (D:2) 2 ball pythons A frilled lizard (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-46-gb1f654a 0 | D:1 | 0 ||| qw: Game counter: 3394 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 107 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 129 | D:1 | HP: 4/16 [dart slug/slug dart (3)] 135 | D:1 | HP: 4/16 [dart slug/slug dart (1)] 137 | D:1 | Reached skill level 3 in Ranged Weapons 265 | D:1 | Reached XP level 3. HP: 15/21 MP: 4/4 517 | D:1 | 517 ||| UPGRADING to +0 ring mail. 527 | D:1 | 527 ||| DROPPING +0 robe. 528 | D:1 | 528 ||| UPGRADING to amulet of the acrobat. 533 | D:1 | 533 ||| READING scroll labelled YLAAWKOBUM. 534 | D:1 | 534 ||| READING scroll labelled KIET DYOMYRUL. 535 | D:1 | 535 ||| DROPPING scroll of poison. 657 | D:2 | HP: 5/21 [frozen (5)] 657 | D:2 | HP: 2/21 [jackal (3)] 658 | D:2 | Frozen to death by an endoplasm Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, serial_shops, shop, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.3 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 113 Use: Scroll || 2 Armour: Robe || 28 Ring mail || 24 Dodge: Dodged || 68 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 54 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 16 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------