qw Level 1 of the Dungeon (12, 5, D:1) a +0 leather armour (14, 32, D:1) 5 poisoned darts (17, 14, D:1) a +0 short sword (18, 32, D:1) a +0 whip (23, 25, D:1) a +1 short sword of electrocution 4 stones (23, 38, D:1) a +0 short sword (30, 31, D:1) a +0 hand axe (34, -9, D:1) 6 stones (35, 33, D:1) a +0 dagger (42, 4, D:1) 3 stones (42, 9, D:1) a +0 club (45, 5, D:1) a +0 mace (46, -1, D:1) a +0 club a +0 club (47, -3, D:1) a +0 club (48, 28, D:1) a +0 ring mail (52, -5, D:1) a +0 short sword (53, 2, D:1) 5 curare-tipped darts (58, 17, D:1) a scroll of poison a +0 robe Level 2 of the Dungeon (0, 0, D:2) 7 gold pieces (6, 3, D:2) a +0 whip a gnoll corpse (8, 30, D:2) a wand of charming (10) (15, 34, D:2) a rat corpse (skeletalised by now) (17, 28, D:2) Great Wizards, Vol. VII (20, 2, D:2) a +0 club (21, -5, D:2) an adder corpse (22, 25, D:2) a +0 club (24, 30, D:2) a +2 hand axe of electrocution