qw Level 1 of the Dungeon (0, 0, D:1) 3 stones (18, -9, D:1) a +0 club (18, 9, D:1) a +0 dagger (19, -14, D:1) a +0 club (19, 0, D:1) a +0 whip (19, 6, D:1) a +0 short sword (20, 9, D:1) a +0 whip (22, 0, D:1) a +0 spear (33, -15, D:1) a +0 short sword (34, -10, D:1) a +0 chain mail (41, 2, D:1) a +0 dagger (42, -16, D:1) a +0 whip 2 stones (43, -2, D:1) a scroll of poison a scroll of noise an amulet of magic regeneration a +0 robe (52, -15, D:1) a +0 dagger a goblin corpse Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (1, 14, D:2) a ball python corpse (skeletalised by now) (2, 14, D:2) a stone a +0 short sword a kobold corpse (skeletalised by now) (11, 4, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (14, 3, D:2) a frilled lizard corpse