Dungeon Crawl Stone Soup version 0.31-a0-233-g139696dc86 (webtiles) character file. Game seed: 1103314484527350155 38 qw the Shooter (level 3, -1/21 HPs) Began as a Gargoyle Hexslinger on July 8, 2023. Slain by a quokka (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:22 (817 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 817, Time: 00:00:22 Health: -1/21 AC: 5 Str: 17 XL: 3 Next: 43% Magic: 4/4 EV: 12 Int: 13 God: Gold: 30 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.4 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery d - a ring of fire f - a +6 ring of strength (left hand) Scrolls b - a scroll of identify g - a scroll of blinking {unknown} h - a scroll of amnesia {unknown} Potions a - a potion of heal wounds {unknown} e - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Annotations: D:2 Sigmund Message History The puff of flame hits you. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund barely misses you. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Sigmund closely misses you. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka barely misses you. Sigmund misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka barely misses you. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the quokka. Sigmund hits you from afar with a +0 scythe. The quokka bites you. You shoot a sling bullet. The sling bullet misses the quokka. The quokka barely misses you. Sigmund closely misses you. The quokka barely misses you. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka closely misses you. Sigmund hits you from afar with a +0 scythe. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka barely misses you. Sigmund points at you and mumbles some strange words. The puff of flame misses you. The quokka barely misses you. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is almost dead. The quokka completely misses you. Sigmund closely misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka misses you. Sigmund hits you from afar with a +0 scythe. A ball python comes into view. The quokka bites you. You die... #.# #.# #.# #.# #.# #.# ###########.###.####### #.........#............ #.............#.####### ##.............'........ ......r.)......#.####### ..#####@.......#.# # S....@.........#.# # .....##........#.# # .... #..........# # ##. #........#.. ..... # ##....####.# ##### ....# ## # ####. . . #+#... #.. You could see Sigmund, a quokka and a ball python (wandering). Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 7 endoplasms 2 giant cockroaches A goblin (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) A ball python (D:1) 2 frilled lizards 3 kobolds 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-46-gb1f654a 0 | D:1 | 0 ||| qw: Game counter: 3692 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 197 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 230 | D:1 | Reached skill level 3 in Ranged Weapons 337 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/4 439 | D:1 | Found a faded altar of an unknown god. 635 | D:1 | Found an ornate altar of the Wu Jian Council. 638 | D:1 | 638 ||| UPGRADING to +6 ring of strength. 639 | D:1 | 639 ||| READING scroll labelled JUMAMM NYDO. 640 | D:1 | 640 ||| DROPPING scroll of poison. 805 | D:2 | Noticed Sigmund 814 | D:2 | HP: 5/21 [Sigmund/+0 scythe (5)] 817 | D:2 | HP: 2/21 [Sigmund/+0 scythe (4)] 817 | D:2 | Slain by a quokka Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic, serial_park_tiny_pond, grunt_decor_resistance, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.4 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 99 Use: Scroll || 1 Armour: Robe || 15 Dodge: Dodged || 47 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 55 | 0 | 0.0 | 32 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 49 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------