qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -6, D:1) a book of Displacement (4, 12, D:1) 6 stones (7, -17, D:1) a +0 club (11, -5, D:1) a +0 mace (15, 35, D:1) a scroll of poison a +0 robe (16, 0, D:1) a +0 dagger (19, 17, D:1) a +2 whip of electrocution (36, -18, D:1) a +0 chain mail (50, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, -22, D:2) an adder corpse (skeletalised by now) (7, -20, D:2) a +0 dagger (13, -29, D:2) a ball python corpse (skeletalised by now) (21, 7, D:2) a potion of ambrosia (29, -22, D:2) a +0 dagger (32, -29, D:2) 5 stones (33, -20, D:2) a +0 dagger 2 poisoned darts (42, 5, D:2) 7 stones (46, -11, D:2) a +0 robe (48, -14, D:2) a +0 club a +0 robe (51, -37, D:2) a +0 dagger 2 stones (52, -9, D:2) a +0 hand axe (52, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 3 stones