qw Level 1 of the Dungeon (4, -6, D:1) a +0 club (4, 0, D:1) a potion of degeneration a scroll of poison a +0 robe (5, -4, D:1) 3 atropa-tipped darts (6, -31, D:1) 5 javelins (7, -30, D:1) 6 poisoned darts (13, -32, D:1) a +0 whip a stone (19, -43, D:1) a +0 dagger a stone (24, -46, D:1) a +0 robe (24, -45, D:1) a +0 sling (30, -32, D:1) a +0 club (40, -29, D:1) a +0 trident (70, -52, D:1) a +0 short sword 2 stones Level 2 of the Dungeon [Shop] Efesot's Antique Armour Emporium a +0 robe (11 gold) the +4 plate armour "Huaf" {rC+ rCorr Str+2 Int-4} (934 gold) Str: It affects your strength (+2). Int: It affects your intelligence (-4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1702 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 robe (11 gold) the +0 pair of gloves of the Turtledove {rC+ Dex+4} (430 gold) Dex: It affects your dexterity (+4). rC: It protects you from cold. a +0 ring mail (64 gold) a +0 ring mail (64 gold) (8, -8, D:2) a potion of lignification a potion of ambrosia a potion of magic (16, 17, D:2) a +0 dagger (28, 30, D:2) a +0 dagger (31, 17, D:2) a +0 robe (38, 18, D:2) a +0 sling a +2 dagger of venom (39, 45, D:2) a +0 robe (48, 24, D:2) a +0 short sword (57, -2, D:2) a stone (61, 29, D:2) a scroll of immolation Level 3 of the Dungeon (0, 0, D:3) a +0 mace the human corpse of Terence (3, -1, D:3) a +2 scythe of holy wrath a +0 robe the human corpse of Sigmund (skeletalised by now) (22, -2, D:3) a +0 hand axe (46, 1, D:3) a +0 whip (48, 2, D:3) a scroll of revelation (53, 34, D:3) a +0 long sword (54, 44, D:3) a book of Cantrips (57, 22, D:3) a +0 chain mail