qw Level 1 of the Dungeon (0, 0, D:1) 2 boomerangs (2, 9, D:1) a +0 hand axe (9, 30, D:1) a staff of fire (11, 3, D:1) a +0 hand axe 3 stones (19, 5, D:1) a +0 dagger (27, 31, D:1) a +0 short sword of electrocution (28, 4, D:1) a +0 spear (33, 32, D:1) 2 scrolls of noise a scroll of poison (49, 25, D:1) 2 poisoned darts Level 2 of the Dungeon (10, 7, D:2) a +0 club (11, -27, D:2) a +0 club (11, 8, D:2) a +0 dagger a +0 club (12, -23, D:2) a +0 dagger (12, 8, D:2) a +0 sling a +0 club (17, 20, D:2) a scroll of amnesia (20, -17, D:2) a +0 flail (21, -28, D:2) a +0 dagger (29, 22, D:2) a +0 club (29, 23, D:2) the +3 dagger of Ume Abbe {drain, rF+ rN+ Str+2} Str: It affects your strength (+2). rF: It protects you from fire. rN: It protects you from negative energy. (44, 1, D:2) a +0 club 3 stones (50, -18, D:2) a +0 chain mail (68, -27, D:2) a +0 whip Level 3 of the Dungeon (2, 4, D:3) Plato's Essays on Putrescence Spells Type Level a - Sting Transmutation/Poison 1 (7, 21, D:3) a +0 dagger 5 stones (9, 16, D:3) a +0 short sword (9, 19, D:3) a +0 short sword (10, 18, D:3) a hobgoblin skeleton (11, 21, D:3) a +0 dagger 3 stones (12, 30, D:3) a jackal corpse (skeletalised by now) (13, 11, D:3) 6 stones (13, 21, D:3) a +1 mace of draining (14, 11, D:3) a +0 club (16, 34, D:3) a jackal corpse (skeletalised by now) (22, 14, D:3) a +0 whip (22, 35, D:3) 2 potions of magic a ring of flight (25, 18, D:3) 2 scrolls of enchant weapon (26, 18, D:3) 19 gold pieces (27, 12, D:3) a +0 ring mail (27, 18, D:3) 11 gold pieces (40, 22, D:3) a +3 mace of protection Level 4 of the Dungeon (0, 0, D:4) 6 silver javelins (16, -16, D:4) 5 stones (19, -25, D:4) a scroll of silence (20, -14, D:4) an adder corpse (20, 6, D:4) 3 stones (23, -9, D:4) a +0 plate armour